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Artifact of SubsurfaceScatteringDiffuseMethod #496

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iY0Yi opened this issue Mar 29, 2013 · 3 comments
Closed

Artifact of SubsurfaceScatteringDiffuseMethod #496

iY0Yi opened this issue Mar 29, 2013 · 3 comments
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@iY0Yi
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iY0Yi commented Mar 29, 2013

The method is very cool.
But there is an artifact on edge of shadow.
desktopCapture 2013-03-29 19 32 12
desktopCapture 2013-03-29 19 31 56

@80prozent
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I experienced some artifacts with the SubsurfaceScattering too.
Its not exactly the same situation, but i thought i post it here, instead of opening another issue.

Here it goes:

After fixing the Mirror function, it works fine for all Material-methods i tested, exept for the SubsurfaceScattering.

As describted in #509, i am testing different Ressource-Limit-Values in the tools/utils/Geomutil.as, to have the tools (mirror/explode/...) keep subgeometries within the supported Limits.

The Strength of the Artifacts on the SubsurfaceScattering is very different, depending on the amount of subgeometries a Geometry is made of (or the size of these subgeometries).

See this Pic:
subsurfaceScattering_artifacts

@DerSchmale
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The artefacts are something inherent to the technique being used. Maybe some day we'll create a different SSS method, but for now it's definitely not a priority :)

80prozent: Please add a separate issue if you haven't yet as it's not directly related to this one.

@iY0Yi
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iY0Yi commented Apr 29, 2013

OK.
I am looking forward to the new Away3D beta :)
Thank you.

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