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I experienced some artifacts with the SubsurfaceScattering too.
Its not exactly the same situation, but i thought i post it here, instead of opening another issue.
Here it goes:
After fixing the Mirror function, it works fine for all Material-methods i tested, exept for the SubsurfaceScattering.
As describted in #509, i am testing different Ressource-Limit-Values in the tools/utils/Geomutil.as, to have the tools (mirror/explode/...) keep subgeometries within the supported Limits.
The Strength of the Artifacts on the SubsurfaceScattering is very different, depending on the amount of subgeometries a Geometry is made of (or the size of these subgeometries).
The artefacts are something inherent to the technique being used. Maybe some day we'll create a different SSS method, but for now it's definitely not a priority :)
80prozent: Please add a separate issue if you haven't yet as it's not directly related to this one.
The method is very cool.
But there is an artifact on edge of shadow.
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