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RT-v1

"My first raytracer", evolved.
Nearly (but really not nearly at all) a full raytracer (for the "RT" project). But most importantly a nice testing ground for 'object oriented' C and SIMD programming.
The code that was turned in for the RT-v1 project can still be found in the "rendu_rtv1" branch.

How to compile

/!\ This project is meant to run on MacOS/Linux (but you might maybe be able to run it on windows with MinGW/Cygwin)

git clone https://framagit.org/awoimbee_42/rt-v1.git;
cd rt-v1;
make all clean

How to use

./rt-v1 <scene_file> Exemple: ./rtv1 ./scenes/multiple_lights.rt

Exemple of a simple render

We render at a minimum of 30fps, using lower resolutions if necessary : low res render when moving

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A basic, fast & versatile raytracer

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