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Axmol vs Cocos2d‐x

Dani Alias edited this page Oct 22, 2024 · 14 revisions

This is a comparison between the latest versions of Cocos2d-x (v4.0) and Axmol Engine (2.2.1).

Cocos2d-x v4.0 Axmol Engine 2.2.1
Languages C++11, Lua C++20, Lua
Platforms iOS, Android, Windows, Mac iOS, Android, Windows, Linux, Mac, Xbox (UWP), WebAssembly
Engines Metal, OpenGL ES 2.0 Metal, OpenGL ES 2.0-3.0, OpenGL 3.3, ANGLE GLES 3.0+, WebGL 2.0
Extensions GUI, Particle3D Spine, Live2D, Dragonbones, FairyGUI, ImGUI, GUI, Effekseer, Particle3D
Performance (1) Nodes 16016, Triangles 288288 Nodes 22302, Triangles 401436 (39.25% faster)
Architecture Android (x86, armv7, arm64), iOS (x86, arm64), win_x86, linux_x64, osx_x64 Android (x86, x64, armv7, arm64), iOS (x64, arm64), win (x86, x64), linux_x64, osx (x64, arm64), UWP (x64, arm64), wasm32
Latest version Oct 2019 Oct 2024

(1) Cpp-test Dynamic SpritePolygon Performance, tested on a RTX3070, Intel(R) Core(TM) i7-10700 CPU @ 2.90GHz, Windows 10.0.19045