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Axmol vs Cocos2d‐x
Dani Alias edited this page Oct 22, 2024
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This is a comparison between the latest versions of Cocos2d-x (v4.0) and Axmol Engine (2.2.1).
Cocos2d-x v4.0 | Axmol Engine 2.2.1 | |
---|---|---|
Languages | C++11, Lua | C++20, Lua |
Platforms | iOS, Android, Windows, Mac | iOS, Android, Windows, Linux, Mac, Xbox (UWP), WebAssembly |
Engines | Metal, OpenGL ES 2.0 | Metal, OpenGL ES 2.0-3.0, OpenGL 3.3, ANGLE GLES 3.0+, WebGL 2.0 |
Extensions | GUI, Particle3D | Spine, Live2D, Dragonbones, FairyGUI, ImGUI, GUI, Effekseer, Particle3D |
Performance (1) | Nodes 16016, Triangles 288288 | Nodes 22302, Triangles 401436 (39.25% faster) |
Architecture | Android (x86, armv7, arm64), iOS (x86, arm64), win_x86, linux_x64, osx_x64 | Android (x86, x64, armv7, arm64), iOS (x64, arm64), win (x86, x64), linux_x64, osx (x64, arm64), UWP (x64, arm64), wasm32 |
Latest version | Oct 2019 | Oct 2024 |
(1) Cpp-test Dynamic SpritePolygon Performance, tested on a RTX3070, Intel(R) Core(TM) i7-10700 CPU @ 2.90GHz, Windows 10.0.19045