Skip to content

Build Instruction

Reza Saputra edited this page May 27, 2024 · 7 revisions

There are two ways to run this project:

  • Visual Studio, use HelloVulkan/HelloVulkan.sln file to open a VS 2022 solution and .lib files are already provided in External/Binaries.
  • CMake, there are three CMakeLists.txt files, which are located in these folders: root directory, External, and HelloVulkan.

The next step is to modify the absolute paths for assets and shaders in HelloVulkan/Header/Configs.h.

The entry point of the program is main.cpp. There are several Apps that you can choose. Note that in order to run AppRaytracing you need a GPU with decent raytracing capability.

Clone this wiki locally