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Clock.SetMaxFrameRate potentially causing jitter when VSync not available #154

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slimsag opened this issue Mar 20, 2016 · 1 comment
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slimsag commented Mar 20, 2016

TODO(slimsag): investigate.

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slimsag commented Mar 20, 2016

Tried disabling on a system without vsync, but it looks like there is no difference (still should investigate improvements here)

slimsag added a commit to slimsag/nintengo that referenced this issue Mar 25, 2016
At the very best, this is by default 75FPS and doesn't affect anything
because of VSync anyway. At the very worst, setting it to the same as
desired framerate (and not higher) [could be harmful](azul3d/engine#154).

The default is probably always good enough for Nintengo.
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