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Releases: babrooks/SGSolve

SGSolve-1.02.2

27 Sep 15:52
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Renamed files and classes to be more descriptive. Fixed several bugs that resulted in cycling. Added a new random game generator.

SGSolve-1.02.1

17 May 12:01
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This release fixes major bugs in SGGame and SGSolver_MaxMinMax that were causing SGViewer to crash and causing incorrect output on risk sharing examples.

SGSolve-1.02

16 May 02:53
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This is an updated version of the SGSolve library that includes the new max-min-max algorithm based on Abreu, Brooks, and Sannikov (2019) "Algorithms for stochastic games with perfect monitoring." The code covers two-player and three-player games. The package still includes the "pencil sharpening" algorithm for two-player games based on Abreu, Brooks, and Sannikov (2016).

Enjoy!

SGSolve-1.0.1

19 Feb 01:21
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Bug fixes to SGApprox and treatment of null actions. Also minor fixes to how SGSolutionHandler creates labels for null actions. Fixed a bug where the program would crash when trying to access an action with negative index. Also fixed binaries for Linux, which are no longer statically compiled, but include distributions of the Linux Qt5 libraries for dynamic linking.

Initial release

11 Feb 15:41
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This is the initial release of the SGSolve library and SGViewer.