Don't Die, Dodo is an endless runner in which you must protect the Dodo... until it reaches its inevitable extinction!
Don't die, Dodo! is a game produced for Ludum Dare #50 in 72 hours with a team of six under the theme "Delay the inevitable".
This was our first mobile compatible game, and it was a massive hit on the mobile webGL market according to analytics.
- Game Jam entry: https://ldjam.com/events/ludum-dare/50/dont-die-dodo
- Itch link to play: https://baconeta.itch.io/dont-die-dodo
- Game Producer and Developer - Josh Pearson
- Environment and Asset Artist - @adele.illustration
- Sound Effects and Music Engineer - Jakob Eriksson
- Game Developer - James Coburn
- Game Developer - Brayden Cooke
- Game Developer - Tomas Morton