Xamarin and MvvMCross plugin for accessing the bluetooth functionality. The plugin is loosely based on the BLE implementation of Monkey Robotics.
Important Note: With the term "vanilla" we mean the non MvvmCross/pure Xamarin version. You can use it without MvvmCross, if you download the vanilla package.
This project was forked in order to support some functionality required by the Bang & Olufsen app.
- The BLE stack in our products doesn't support multi-packet writes, so we request a sufficiently large MTU before writing anything to the product. Yes, this means that the write might fail if the connection is poor. See 4bcc45dab54b415eb6bb594c774ab636f8064a09.
- We guard against an error when reading from a characteristic that has no value. See c27757a0d6958feb73e8dae5cb7d9b8913b90785.
Platform | Version | Limitations |
---|---|---|
Xamarin.Android | 4.3 | |
Xamarin.iOS | 7.0 |
Vanilla
// stable
Install-Package Plugin.BLE
// or pre-release
Install-Package Plugin.BLE -Pre
MvvmCross
Install-Package MvvmCross.Plugin.BLE
// or
Install-Package MvvmCross.Plugin.BLE -Pre
Android
Add these permissions to AndroidManifest.xml. For Marshmallow and above, please follow Requesting Runtime Permissions in Android Marshmallow and don't forget to prompt the user for the location permission.
<uses-permission android:name="android.permission.ACCESS_COARSE_LOCATION" />
<uses-permission android:name="android.permission.ACCESS_FINE_LOCATION" />
<uses-permission android:name="android.permission.BLUETOOTH" />
<uses-permission android:name="android.permission.BLUETOOTH_ADMIN" />
Add this line to your manifest if you want to declare that your app is available to BLE-capable devices only:
<uses-feature android:name="android.hardware.bluetooth_le" android:required="true"/>
We provide a sample Xamarin.Forms app, that is a basic bluetooth LE scanner. With this app, it's possible to
- check the ble status
- discover devices
- connect/disconnect
- discover the services
- discover the characteristics
- see characteristic details
- read/write and register for notifications of a characteristic
Have a look at the code and use it as starting point to learn about the plugin and play around with it.
Vanilla
var ble = CrossBluetoothLE.Current;
var adapter = CrossBluetoothLE.Current.Adapter;
MvvmCross
The MvvmCross plugin registers IBluetoothLE
and IAdapter
as lazy initialized singletons. You can resolve/inject them as any other MvvmCross service. You don't have to resolve/inject both. It depends on your use case.
var ble = Mvx.Resolve<IBluetoothLE>();
var adapter = Mvx.Resolve<IAdapter>();
or
MyViewModel(IBluetoothLE ble, IAdapter adapter)
{
this.ble = ble;
this.adapter = adapter;
}
var state = ble.State;
You can also listen for State changes. So you can react if the user turns on/off bluetooth on you smartphone.
ble.StateChanged += (s, e) =>
{
Debug.WriteLine($"The bluetooth state changed to {e.NewState}");
};
adapter.DeviceDiscovered += (s,a) => deviceList.Add(a.Device);
await adapter.StartScanningForDevicesAsync();
Set adapter.ScanTimeout
to specify the maximum duration of the scan.
Set adapter.ScanMode
to specify scan mode. It must be set before calling StartScanningForDevicesAsync()
. Changing it while scanning, will not affect the current scan.
ConnectToDeviceAsync
returns a Task that finishes if the device has been connected successful. Otherwise a DeviceConnectionException
gets thrown.
try
{
await _adapter.ConnectToDeviceAsync(device);
}
catch(DeviceConnectionException e)
{
// ... could not connect to device
}
ConnectToKnownDeviceAsync
can connect to a device by only passing a GUI. This means that if the device GUID is known no scan is neccessary to connect to a device. Very usefull for fast background reconnect.
Always use a cancellation token with this method.
- On iOS it will attempt to connect indefinately, even if out of range, so the only way to cancel it is with the token.
- On Android this will throw a GATT ERROR in a couple of seconds if the device is out of range.
try
{
await _adapter.ConnectToKnownDeviceAsync(guid, cancellationToken);
}
catch(DeviceConnectionException e)
{
// ... could not connect to device
}
var services = await connectedDevice.GetServicesAsync();
or get a specific service:
var service = await connectedDevice.GetServiceAsync(Guid.Parse("ffe0ecd2-3d16-4f8d-90de-e89e7fc396a5"));
var characteristics = await service.GetCharacteristicsAsync();
or get a specific characteristic:
var characteristic = await service.GetCharacteristicAsync(Guid.Parse("d8de624e-140f-4a22-8594-e2216b84a5f2"));
var bytes = await characteristic.ReadAsync();
await characteristic.WriteAsync(bytes);
characteristic.ValueUpdated += (o, args) =>
{
var bytes = args.Characteristic.Value;
};
await characteristic.StartUpdatesAsync();
var descriptors = await characteristic.GetDescriptorsAsync();
var bytes = await descriptor.ReadAsync();
await descriptor.WriteAsync(bytes);
Returns all BLE devices connected or bonded (only Android) to the system. In order to use the device in the app you have to first call ConnectAsync.
- For iOS the implementation uses get retrieveConnectedPeripherals(services)
- For Android this function merges the functionality of thw following API calls:
var systemDevices = adapter.GetSystemConnectedOrPairedDevices();
foreach(var device in systemDevices)
{
await _adapter.ConnectToDeviceAsync(device);
}
The BLE API implementation (especially on Android) has the following limitations:
- Characterisitc/Descriptor Write: make sure you call characteristic.WriteAsync(...) from the main thread, failing to do so will most probably result in a GattWriteError.
- Sequential calls: Allways wait for the previous ble command do finish before invoking the next. The Android API needs it's calls to be seriall, otherwise calls that do not wait for the previous ones will fail with some type of GattError. A more explicit example: if you call this in you view lifecycle (onAppearing etc) all these methods return void and 100% don't quarantee that any await bleCommand() called here will be truly awaited by other lifecycle methods.
- Scan wit services filter: On specifically Android 4.3 the scan services filter does not work (due to the underlying android implementation). For android 4.3 you will have to use a workaround and scan without filter and then manually filter by using the advertisment data (which contains the published service guids).
- Surround Async API calls in try-catch blocks. Most BLE calls can/will throw an exception in cetain cases, this is especiialy true for Android. We will try to update the xml doc to reflect this.
try
{
await _adapter.ConnectToDeviceAsync(device);
}
catch(DeviceConnectionException ex)
{
//specific
}
catch(Exception ex)
{
//generic
}
- Avoid caching of Characteristic or Service instances between connection sessions. This includes saving a reference to them in you class between connection sessions etc. After a device has been disconnected all Service & Characteristic instances become invalid. Allways use GetServiceAsync and GetCharacteristicAsync to get a valid instance.
- Scanning: Avoid performing ble device operations like Connect, Read, Write etc while scanning for devices. Scanning is battery-intensive.
- try to stop scanning before performing device operations (connect/read/write/etc)
- try to stop scanning as soon as you find the desired device
- never scan on a loop, and set a time limit on your scan
We usually do our development work on a branch with the name of the milestone. So please base your pull requests on the currently open development branch.