AllTheWorldAPlay1 (ATWAP)
6/29/2004 - Work in progress - integrating a procedurally generated initial worldmap. Many other changes in agent architecture also in progress.
I recommend you stick with a release for now, untill this stabilizes.
- 6/4/2024 - Added load/save. Really crude - to load, pick a saved world from list on cli. To save, give world a name in popup. Note: No overwrite check, so be careful! Not well tested. And, you still need to init from basic scenario dscp.
- Status: I think scene level basic dialog and action coordination is no longer biggest pblm, moving to act-level plot/narrative arc. ie, ok ppl, you've spent enough time looking for water, let's get on with it.
- release 0.1.4 (let's get real here, renumbered releases). Hugely improved dialog, consistency. Base version for next level of agh models.)
- 5/28/2024 - release 1.3 - improved dialog naturalness, better formatting in main activity window.
- 5/27/2024 World updates now show in main dialog so they aren't such a surprise. Talk to the characters! When in step mode click 'Inject' and enter 'Character-name, question', e.g. Samantha, do you think it is a coincidence that you and Joe are here together? For now, other character hears the response, but they know the character isn't talking to them.
- 5/27/2024 - BTW, if a character is suddenly interacting with an unexpected person or object, check 'World' in the upper right - the world evolves too, and unexpected things can happen!
- 5/27/2024 - Release 1.2. And miles to go before I sleep. Nonetheless, a good checkpoint.
- 5/27/2024 - Hopefully end of this round. ATWAP is slower, my apologies, but reworked drives/tasks/intentions structure to better integrate with tell/dialog structure. I think flow is better now. Note drives are super important now, you pbly need to customize them for any scenario. Also note change in format from string to array of strings. Be patient on startup, lots of character initialization to do. Oh, should work with more models where ninha used to complain about user/assistant alternation (e.g., Mixtral)
- 5/26/2004 - dialog / action synchrony much improved. Definitely worth a pull! Also, hf_server and Anthropic client available if you don't like exl_server.
- 5/21/2024 - overhaul of priorities/intentions/actions. Not all there yet.
- 5/20/2024 - Well, sorry. One last. Finally fixed character synchronization I broke when I freed up UI. Dialog should make more sense.
- 5/20/2024 - Improved robustness for smaller LLMs. Works great w 8B models now.
- 5/20/2024 - Finally fixed character synchronization I broke when I freed up UI. Dialog should make more sense.
- 5/20/2024 - More updates to action selection. Ok, I'm going to try to freeze for a bit except for important bugfixes.
- 5/20/2024 - Minor overhaul of action selection. You can select OpenAI Dall-e-2 instead of local imagegen2
- 5/19/2024 - TabbyAPI may work for you. Problem is a difference between how Tabby and HF interpret chat templates3.
- 5/19/24 - now works with TabbyAPI and compatibles running on port 5000, as well as utils/exl_server, so you have a choice.
- 5/19/24: try rollover of character image. Will now display character memory. takes a few (4-5?) steps before memory forms, so be patient.
- 5/19/24: Async UI - Now you can scroll, pause, etc at any time. Hopefully nothing broke. Pause in mid-step will still run step to end.
- 5/19/24: minor UI bug fixes. Fully async UI coming soon.
- 5/19/2024: lightly tested fix for 'Do' bug. Characters can act in the world again!
- 5/18/2024:Major bug preventing any 'Do' actions, only dialog for now!
- 5/18/2024: Beta 1.0 - Actually got this to run on a clean install on a different machine. Enjoy!
script a simple scenario, and watch it play out. I've only put two days into this so far.
- simple reactive characters can Think / Say / Do
- Characters display internal 'reason' for acts, as well as thoughts, in private windows on left
- Characters display current priorites in private windows on left
- Characters (and you) see/hear other actors Say/Do, but not their thoughts- in primary text window
- every few cycles:
- update character physical state and global context
- update character internal priorites (instantiated from initial character priorities)
- update images
Not as bad as it looks, lots of comments. :)
import worldsim
import agh
import llm_api
# the goal of an agh testbed is how long the characters can hold your interest and create an interesting and complex narrative. This is a classic 'survivors' sci-fi scenario.
# Create characters
# I like looking at pretty women. pbly because I'm male hetero oriented.
# If that offends, please change to suit your fancy.
# I find it disorienting for characters to change enthicity every time they are rendered, so I nail that down here.
# I'm of Sicilian descent on my mother's side (no, not Italian - family joke).
S = agh.Agh("Samantha", """You are a pretty young woman of Sicilian descent.
You love the outdoors and hiking.
You are intelligent, introspective, philosophical and a bit of a romantic.
You are very informal, chatty, think and speak in teen slang, and are a playful and flirty when relaxed.
You are comfortable on long treks, and are unafraid of hard work.
You are suspicious by nature, and wary of strangers.
Your name is Samanatha""")
# Drives are what cause a character to create tasks.
# Below is the default an agh inherits if you don't override, as we do below.
# basic Maslow (more or less).
# As usual, caveat, check agh.py for latest default!
# - immediate physiological needs: survival, water, food, clothing, shelter, rest.
# - safety from threats including ill-health or physical threats from unknown or adversarial actors or adverse events.
# - assurance of short-term future physiological needs (e.g. adequate water and food supplies, shelter maintenance).
# - love and belonging, including mutual physical contact, comfort with knowing one's place in the world, friendship, intimacy, trust, acceptance.
# Overriding for this scenario, otherwise all they do is hunt for water, berries, and grubs
# Rows are in priority order, most important first. Have fun.
# note this is NOT NECESSARY to specify if you don't want to change anything.
S.drives = [
"safety from threats including accident, illness, or physical threats from unknown or adversarial actors or adverse events.",
"finding a way out of the forest.",
"solving the mystery of how she ended up in the forest with no memory.",
"love and belonging, including home, acceptance, friendship, trust, intimacy.",
"immediate physiological needs: survival, shelter, water, food, rest."
]
# Don't need this in general, but you can use it to set character's initial tone.
# Be careful untill you get a sense of how characters use thoughts.
# I recommend you don't try anything that doesn't start with 'You think ' unless you want to dig into code.
S.add_to_history("You think This is very very strange. Where am i? I'm near panic. Who is this guy? How did I get here? Why can't I remember anything?")
#
## Now Joe, the other character in this 'survivor' scenario
#
J = agh.Agh("Joe", """You are a young male of Sicilian descent, intelligent and self-sufficient.
You are informal and somewhat impulsive.
You are strong, and think you love the outdoors, but are basically a nerd.
You are socially awkward, especially around strangers. Your name is Joe.""")
J.drives = S.drives
J.add_to_history("You think Ugh. Where am I?. How did I get here? Why can't I remember anything? Who is this woman?")
# add a romantic thread. Doesn't accomplish much. One of my test drivers of agh, actually.
J.add_to_history("You think Whoever she is, she is pretty!")
# Now world initialization
# first sentence of context is part of character description for image generation.
# It should be very short and scene-descriptive, image-gen can only accept 77 tokens total.
W = agh.Context([S, J],
"""A temperate, mixed forest-open landscape with no buildings, roads, or other signs of humananity. It is a early morning on what seems like it will be a warm, sunny day.
""")
# Image server defaults to local homebrew. dall-e-2 has long lag, so it only regens an image 1 out of 7 calls (random).
# Of course, you need an openai account for dall-e-2. PRs for better options encouraged.
# set OS.env OPENAI_API_KEY
# worldsim.IMAGEGENERATOR = 'dall-e-2'
worldsim.IMAGEGENERATOR = 'tti_serve'
worldsim.main(W)
#worldsim.main(W, server='Claude') # yup, Claude is supported. But RUN LOCAL OSS if you can!
# alternatives include utils/exl_server (exllamav2), hf_server (HF transformers wrapper), llama.cpp (almost working)
#worldsim.main(W, server='llama.cpp')
This will get better, but for now:
- clone repo
- pbly venv/conda is a good idea.
- you will need lots of stuff. pyqt5, Transformers, pytorch, exllamav2 (to use the exllamav2 server), stabilityai/sdxl-turbo, etc etc etc. but you probably know the drill unless you've never run an OSS llm locally outside wrappers like ollama or gui's like tabby or ..., in which case you pbly shouldn't try this till I package it.
- in utils, run exl_server.py4
- you will need to make minor changes in the exl_server code to set your local model dir path.
- it will ask which model to load.
- you will need exllamav2 and transformers installed (code uses transformers tokenizer to run chat templates)
- in utils, run tti_serve.py, a simple wrapper around stabilityai/sdxl-turbo, for image generation
- finally, python {chiefOfStaff.py, lost.py, myscenario.py, ...} from /src directory5.
I'm less than 2 weeks into this project. Immeadiate projects:
- better management of task 'stickiness'
- better awareness of / adaptation to other characters words and acts
- longer term awareness of important environment events
- character development?
- ...? I realize gamers got here long before me. Skill acquisition, inventory, better location modeling, ... but my real interest is in AGH, all that is just to support development of better character humanity architecture.
- config file. Ideas / contributions (via PRs?) most welcome.
Footnotes
-
With all due respect, master, the world is NOT a stage. It is not a mere backdrop for human activity. The world IS THE PLAY,we humans no more significant than any of the myriad other actors comprising it. ↩
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I'd LOVE to have more imagegen options. Not my area. Suggestions / contributions most welcom. ↩
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Looks like most models derived from Llama-3 use the same chat_template, one that references, BUT DOESN'T DEFINE, 'add_generation_prompt'. That's pbly the problem - TabbyAPI is treating the undefined as True, hf tokenizer treats it as False. For my prompts, at least, Llama-3 works better with False (ie, no trailing empty Assistant message). ↩
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a simple wrapper around exllamav2. Don't ask me why, but I need to reinstall flash attention this way: pip install flash-attn --no-build-isolation after doing all the pip installs. I hate python packaging. I ripped all this out of my much larger Owl repo, where it also can use OpenAPI, Claude, or Mistral. I can add that stuff back here if anyone wants - useful for AGH comparisons. ↩
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Yeah, I know, no requirements.txt or other installer? Hey, this is early, sorry. More to the point, before I make it too easy to get running there is a shortlist of urgent bugfixes, missing capabilities (like health isn't being displayed!) and improvements (esp. in planning, action determination, ....) I need to make. ↩