Skip to content

Actions: bebop/poly

Release

Actions

Loading...
Loading

Show workflow options

Create status badge

Loading
13 workflow runs
13 workflow runs

Filter by Event

Filter by Status

Filter by Branch

Filter by Actor

Separated minimums between design and simulate (#447)
Release #99: Commit 2c103ec pushed by TimothyStiles
October 21, 2024 20:49 11s v0.31.2
October 21, 2024 20:49 11s
Update CHANGELOG.md
Release #98: Commit 5fdb0fd pushed by TimothyStiles
January 31, 2024 05:21 11s v0.31.1
January 31, 2024 05:21 11s
Run length bwt (#440)
Release #97: Commit 05169d2 pushed by TimothyStiles
January 31, 2024 00:57 16s v0.31.0
January 31, 2024 00:57 16s
Release
Release #96: by TimothyStiles
December 19, 2023 17:31 15s v0.30.2
December 19, 2023 17:31 15s
Release
Release #95: by TimothyStiles
December 19, 2023 17:31 14s v0.30.3
December 19, 2023 17:31 14s
migrated namespace from TimothyStiles/poly to bebop/poly
Release #94: Commit 05cdd6d pushed by TimothyStiles
December 11, 2023 20:59 23s v0.30.0
December 11, 2023 20:59 23s
December 1, 2023 06:53 24s
updated changed log.
Release #92: Commit f3cbc36 pushed by TimothyStiles
December 1, 2023 04:57 26s v0.29.1
December 1, 2023 04:57 26s
renamed OptimizeSequence to just Optimize. (#407)
Release #91: Commit 916c92d pushed by TimothyStiles
November 28, 2023 23:55 29s v0.29.0
November 28, 2023 23:55 29s
added example test for mash usage. (#404)
Release #90: Commit c9ba7f3 pushed by TimothyStiles
November 28, 2023 23:32 22s v0.28.0
November 28, 2023 23:32 22s
October 12, 2023 21:04 26s
fixed mash.NewMash to mash.New.
Release #88: Commit 5bd6a5d pushed by TimothyStiles
October 5, 2023 23:58 33s v0.27.1
October 5, 2023 23:58 33s
created mash function for sketching sequences. (#344)
Release #87: Commit 2271b5d pushed by TimothyStiles
October 5, 2023 22:52 34s v0.27.0
October 5, 2023 22:52 34s