Halt is Defeat is an oracle-oriented prophetic (OOP) language targeting the Sphinx ISA.
- Key features of Halt is Defeat:
- Negative-cost abstractions with time-travel semantics
- Guaranteed memory safety / bounds checking and stack-overflow detection
- Guaranteed safety from defeat
- Function overloading
- Stack-allocated variable-length arrays
- Type coercion and inference of ambiguous expressions
- Solve any NP problem in polynomial time
The hidc
compiler requires Python >= 3.10. It has no other
dependencies and may be run directly from this directory:
python3 -m hidc examples/hello.hid -o hello.s
Alternatively, you may install the hidc
executable:
$ pip3 install --editable . $ hidc examples/hello.hid -o hello.s
The hidc
compiler has a single backend, targeting the Sphinx
instruction set architecture. As of this writing, Sphinx processors are
not yet commercially available due to global electronics shortages of
some critical components, such as flux capacitors.
The simplest way to run the generated Sphinx assembly code is
under the Sphinx emulator, spasm
. The spasm
emulator is
available for download from https://github.com/benburrill/sphinx
Please note however that the spasm
emulator is written in Python, so
it should not be relied on for performance-critical applications.
The entry point to Halt is Defeat programs is @is_you()
. The return
type must be empty
, and parameters specified by @is_you
may be
passed in as command-line arguments to spasm
(more on this later).
There are 3 kinds of function in Halt is Defeat, @is_you
being a
"you" function. You can tell because the name starts with an @
, but
for now you may ignore this distinction. Here's a simple program:
empty @is_you() { writeln("Hello world!"); write("Some numbers:"); for (int i = 1; i <= 10; i += 1) { write(' '); write(i); } writeln(); }
Running under spasm
produces the expected output:
$ hidc examples/hello.hid -o hello.s $ spasm hello.s Hello world! Some numbers: 1 2 3 4 5 6 7 8 9 10 Reached win flag CPU time: 578 clock cycles Emulator efficiency: 48.78%
If you run it yourself, you may notice something a little odd. Once the end of the program is reached, it gets stuck in an infinite loop.
This behavior is necessary in order for Halt is Defeat to ensure that
your programs are undefeatable. Since "Halt is Defeat", the program
must never halt, so upon returning from @is_you()
, Halt is Defeat
code emits the "win" flag (as seen in the output from spasm
) and
then loops forever.
If running under the spasm
emulator, you can always issue a keyboard
interrupt (ctrl-c) to forcibly stop the running program. Attempting to
stop programs running on a real Sphinx processor is not recommended and
may destroy the universe.
When the win
flag is encountered, the spasm
emulator displays
some statistics. The CPU time is the number of Sphinx instructions
executed (each instruction takes 1 clock cycle). The emulator
efficiency is an implementation detail of the emulator and may be
ignored.
Defeat functions have names starting with !
, and may result in
defeat if called. !is_defeat()
always results in defeat. Defeat
functions cannot be called directly from within you functions, but you
can create a try block within you to safely run code which may lead to
defeat.
In this example we use the stop
handler, which treats defeat in a
similar way to how catch
or except
treat exceptions in other
languages. When defeat is reached, execution of the try
block stops
and the stop
block is run:
empty @is_you() { try { writeln("> try block"); !is_defeat(); } stop { writeln("> stop block"); } }
Output:
$ hidc stop.hid -o stop.s $ spasm stop.s > try block > stop block Reached win flag CPU time: 175 clock cycles Emulator efficiency: 43.32%
Note that defeat's utility as a replacement for exceptions is limited. There is only one form of defeat, and try blocks can ONLY be used within a "you" context. Try blocks create a defeat context within the block, so you cannot nest try blocks as in other languages.
However, the purpose of defeat is not to represent an exceptional condition -- the purpose of defeat is to be avoided!
Sure, it's nice to know when you've made a mistake. But more often than not, we really just wish we could go back and undo it. In HiD, you can!
The undo
handler works similarly to stop
, but it goes back in
time and prevents the try
block from running if it would result in
defeat:
empty @is_you() { try { writeln("> try block"); !is_defeat(); } undo { writeln("> undo block"); } }
Output:
$ hidc undo.hid -o undo.s $ spasm undo.s > undo block Reached win flag CPU time: 90 clock cycles Emulator efficiency: 42.06%
The try block is skipped entirely, saving us 85 clock cycles!
One nice thing about try/undo is that like an if/else, try and undo are mutually exclusive. Either the try block or the undo block will run, but never both.
If we modify the previous code by putting a loop before !is_defeat()
,
the code will test if the loop will terminate, since defeat would never
occur if the loop runs forever:
empty @is_you() { try { writeln("The loop runs forever"); while (true) {} !is_defeat(); } undo { writeln("The loop terminates"); } }
Output (it never reaches win because it is stuck in the loop):
$ hidc halting.hid -o halting.s $ spasm halting.s The loop runs forever
Hold on a moment... the halting problem of Turing machines is undecidable, and HiD seems Turing-complete-ish, so what gives?
If we ignore the question of how the try block can know "in advance" whether or not to run, there is nothing problematic about what it lets us do. Even though there is a difference from the perspective of the user, try/undo does not really let us test in isolation if some code is non-terminating any more so than try/stop does.
As for how it works, to provide some comfort that it isn't flagrantly impossible, Sphinx (HiD's compilation target) is not strictly Turing complete (no computer with finite memory is TC), so Sphinx's halting problem need not be undecidable. The Sphinx emulator is not solving the halting problem of Turing machines, only of Sphinx.
For more information on what's really going on here, see https://github.com/benburrill/sphinx.
Sphinx's entire execution is dependent on its own halting problem. The instruction set provides only a single jump instruction, the "Turing jump instruction", which performs a jump if not jumping would lead to halting.
Another fun implementation detail is that because Sphinx has no other
jump instructions, even if
statements in Halt is Defeat must predict
the future, and work by propagating future halts backwards through time.
We've been solving Sphinx's halting problem since Hello World!
While the try/undo construct can be useful on its own, the most powerful
and flexible tool in your temporal arsenal is preempt
.
The preempt
block is run if not running the preempt
block would
lead to defeat. It is used within try
blocks.
Here we use the preempt
block to write a function that finds the
maximum value of an array, returning early as soon as this value is
first encountered:
int @max(const int[] arr) { try { int max_val = arr[0]; for (int i = 1; i < arr.length; i += 1) { if (arr[i] > max_val) { max_val = arr[i]; preempt { return max_val; } } } !is_defeat(); } undo { return arr[0]; } }
We have placed !is_defeat()
at the end of the loop, which means that
it would be defeat for the loop to complete normally. The return
provides the only escape from this looming existential threat, but the
if
statement means we only have the opportunity to take the return
whenever we find a value larger than any previous one.
The preempt
block containing the return will run if not doing so
would lead to defeat. If no larger value will be found, the preempt
block needs to be run, since otherwise we'd be heading to defeat at the
end of the loop. However, if there's a larger value in the future, the
preempt
block is not run -- a return will need to occur in the
future, so we are safe from defeat in the present.
In this code, preempt
is doing most of the work. The try/undo
is mostly serving just to set up an arena for preempt
to be used,
and only handles the special case where arr[0]
is the maximum.
If you want to test it out, the full program can be found in examples/max.hid, and takes command-line arguments so you can easily play around with different inputs.
What time-traveling algorithms can YOU come up with?
HiD does not have heap-based dynamic allocation, so in order to enable safe stack-based array allocation, HiD imposes a few restrictions on the use of arrays:
- Arrays cannot be returned from functions. If you want to "return" an array, you must take an output parameter and mutate it.
- Array variables (ie the reference to the array) cannot be reassigned. In essence, the constness of an array applies only to its elements, not the reference itself (which is always const).
There are two ways to create a new array. Array literals, such as
[1, 2, f(x)]
are free expressions, which may be assigned to an array
variable baba
like int[] baba = [1, 2, f(x)];
(or
const int[] baba = [1, 2, f(x)];
).
Array initializers are a special syntax for creating uninitialized array
variables of arbitrary length: int baba[keke];
When passed to functions, a non-const array may be coerced into a const array, but not vice-versa. This means that unless you intend on mutating the arrays passed to your functions, you should write your functions to take const arrays.
Boolean arrays are bit-vectors, so they are memory-efficient, but a bit slow.
Strings are similar to const byte[]
, and in fact may be implicitly
coerced to const byte[]
. However, strings make a different set of
tradeoffs than arrays. Strings cannot be dynamically created, but they
can be used as freely as other scalar types -- they can be returned,
reassigned, and used as elements of an array (whereas arrays cannot be
nested).
The length of the array or string baba
may be obtained with
baba.length
.
The speculation operator, ??
may be used as an alternative to using
try/undo
for the simple case where you simply want to avoid
evaluating an expression unless it would produce an "unexpected" value.
For example sum(arr) ?? 0
will not evaluate sum(arr)
and simply
return 0 if evaluating sum(arr)
would have returned 0. Otherwise,
sum(arr)
will be evaluated and the result returned.
The right-hand side will always be evaluated, and if both sides are evaluated, the right side will be evaluated first.
Just like try
, speculation can only be used by you.
Additionally, the operands of ??
must be ordinary expressions --
neither you-functions nor defeat-functions may be used.
You can use preempt
in defeat functions, but with some restrictions.
The preempt
block is inherently nonlocal, but usually we want at
least some locality when using it. When preempt
is used directly
within a try block, the locality is provided by the try block. However,
when used within a defeat function, the intuitive behavior is for it to
be local to the function's scope rather than to the parent try block, as
that would break function modularity.
Since Sphinx provides us with only a single "channel" of defeat, we cannot distinguish between defeat that occurs locally within the function we are in and defeat that is caused by our caller (which could also be a defeat function). For this reason, Halt is Defeat was originally designed with the idea that preempt would never be allowed inside of defeat functions.
However, having preempt in defeat functions is very useful for writing recursive time-traveling algorithms (such as examples/mergesort.hid). These sorts of functions require their caller to guarantee safety from defeat in order to work correctly, but they pass along this safety to their recursive calls.
The problem still remains that we can't really guarantee at compile time
that preemptive defeat functions are being provided appropriate safety.
Halt is Defeat conservatively requires that all defeat functions with a
preempt block in them (even if the preempt block is totally unreachable)
must always be guaranteed safety. Unless disabled with --unchecked
,
Halt is Defeat will check at runtime to ensure that safety is provided
to such functions at the return boundary, producing a fatal runtime
error if it is not.
This means that the following code will produce an error:
empty !baba() { if (false) { preempt {} } } empty @is_you() { try { !baba(); !is_defeat(); } undo {} }
However, if either the defeat or the preempt is removed, or if the
function is inlined, or if the code is compiled with --unchecked
,
there will be no error.
Halt is Defeat makes use of Sphinx's robust argument specifiers, which I added to Sphinx mostly so that Halt is Defeat could make use of them.
If you want command-line arguments, you can write your @is_you
function with the signature empty @is_you(const string[] args)
Does your program take integers as input? Don't want to write code to
parse them? Don't worry! You can get spasm
to do it for you!
The signature empty @is_you(const int[] args)
specifies that the
inputs should be integers, which spasm
will be parse (in base 10)
from the command line arguments.
You can even mix and match:
empty @is_you(string mode, const int[] args)
Caveats:
- You may only have at most one array in the parameters of
@is_you
. If you want anything more complicated you'll need to take an array of strings and do the parsing yourself. - Neither bool nor bool[] are not allowed as parameters to
@is_you
- Although int[] and byte[] may be either const or non-const, string[]
passed to
@is_you()
must be const. If you want a mutable array of string arguments, you'll need to copy them over:
empty @is_you(const string[] args) { string mutargs[args.length]; for (int i = 0; i < args.length; i += 1) { mutargs[i] = args[i]; } }
By default, hidc
targets a 16-bit word size, and provides 500 words
of stack space. These can both be increased.
- To change the word size, use
-m
, eg-m24
to target 24 bits. - To change the stack size, use
-s
, eg-s1000
for 1000 words.
As an alternative to increasing the stack size, you may also consider making your variables/arrays global, and where possible making them const.
Although increasing the word and stack size can increase the size of the
problems you can solve with HiD, be wary of the exponential tendencies
of emulation under spasm
-- you may want to take things slow.
There's no prize for writing a program that requires more RAM in order
to emulate than could physically fit in the observable universe, it just
means you need a better computer.
Fatal errors occur when invalid operations are performed, such as
dividing by 0. Errors are different from defeat, and in fact provide
safety from defeat similar to the win
state. As a result of this,
the path of execution leading up to an error might not have actually
occurred if the conditions that produced the error were fixed.
For example, a try/undo block might have a stack overflow error which prevents the code from continuing on to reach a later defeat. If the stack size were increased, the try block would have lead to defeat, and so the try block "shouldn't" have been run to begin with. This could cause the printed output leading up to the error to seem "incorrect" or misleading if it is outputted under the assumption that defeat will be reached in the future. This is actually very useful behavior for debugging, as it shows you under what condition the error actually occurs, but you need to be mindful of it.
Errors can also be produced in user code with all_is_broken()
.
Although many operations in HiD are checked and will produce runtime errors, there is some undefined behavior in the case of dynamically allocated arrays. Dynamically allocated arrays are uninitialized, and the use of uninitialized strings is undefined behavior.
Additionally, if the --unchecked
flag is passed, all previously
checked operations become undefined behavior:
- Division or modulo by 0
- Indexing an array or string out of bounds
- Stack overflow
- Dynamically allocating an array with negative length
- Calling a preemptive defeat function without providing safety
Be aware that HiD's nasal demons can time travel, so undefined behavior can produce effects which are difficult to debug, such as killing the programmer's grandfather before they were born.
empty write(string s)
/empty write(const byte[] s)
- writes out all bytes of data from the string / byte arrayempty write(int i)
- writes the integer in base 10empty write(byte b)
- writes a single byte of dataempty write(bool b)
- writes the string "true" or "false"empty writeln()
- equivalent towrite('\n')
empty writeln(T x)
-write(x)
followed bywriteln()
empty !is_defeat()
- causes defeatempty !truth_is_defeat(bool cond)
- equivalent toif (cond) { !is_defeat(); }
empty all_is_win()
- enter the win state, ending program execution and starting infinite loopempty all_is_broken()
- enter the error state, ending program execution and starting infinite loopempty sleep(int millis)
- sleep for the given number of millisecondsempty debug()
- emits debug flag, results are platform-dependent.spasm
will dump memory to stdout.empty progress()
- emits progress flag.spasm
will display elapsed time between progress flags.
- In order of precedence:
- Unary
+
,-
,not
is
(typecast pseudo-operator)*
,/
,%
+
,-
==
,!=
,<
,<=
,>
,>=
and
(short-circuiting logical and)or
(short-circuiting logical or)??
(speculation)
- Unary
Augmented assignments: +=
, -=
, *=
, /=
, %=
The empty
type signifies a lack of value, it may only be used as a
return type.
Array types, eg int[]
are sequences of scalar values.
- Scalar types:
int
- Word-sized signed numeric type.byte
- Byte-sized data type. Coercible toint
.bool
- Boolean value, eithertrue
orfalse
.string
- Nominally utf-8 encoded byte-string. Coercible toconst byte[]
.
For scalar types, constness is an attribute of variables, not of their type, and determines whether the variable can be reassigned. For array types, constness is part of the type, and determines whether array elements can be modified. The variable referring to an array can never be reassigned.
- Types and special coercion rules of literals:
- Numeric literals:
5
,0xFF
,1_000
- Type:int
, but coercible tobyte
- Byte/"character" literals:
'a'
,'\n'
- Type:byte
- String literals:
"Hello \u{1F30E}"
- Type:string
- Boolean literals:
true
orfalse
- Type:bool
- Array literals:
[1, 2, f(x)]
- Type: array of the first type all entries can be coerced to, but is coercible to any type all entries can be coerced to. Preferentiallyconst
, but may be coerced to non-const.
- Numeric literals:
Arithmetic operators (+
, -
, *
, /
, %
) take operands
of either byte
or int
and always produce values of type int
.
However, if all of the operands are coercible to byte
, the resulting
value is also coercible to byte
.
Explicit type casts may be performed with is
, eg baba is byte
.
- Allowed explicit type casts:
- (byte | bool)
is int
- (int | bool)
is byte
- (int | byte | string | array)
is bool
- strings and arrays are truthy if they have non-zero length - (string)
is byte[]
- result isconst byte[]
- (array literal)
is T[]
- valid if all entries in the array literal can be cast toT
, and retains theconst
flexibility of array literals.
- (byte | bool)
Control blocks can be followed by any other block, but not by line
statements. So preempt if (baba) { keke(); }
is valid, but not
preempt keke();
.
try
blocks must have either a stop
or undo
handler. The
stop
handler is run if defeat is reached in the try block (similar
to catch or except in other languages). The undo
block is run
instead of the try
block if running the try block would have lead
to defeat. try
can only be used in a "you" context, and so cannot
be nested.
Regardless of handler, try
blocks can contain any number of
preempt
blocks. The preempt
block is run if not running the
preempt
block would lead to defeat in its parent try
block.
You functions (prefixed by @
) have special calling restrictions to
ensure a return path that will never reach defeat. This invariant is
what allows try
blocks and speculation to be used in a modular and
consistent way, so these may only be used within you-functions.
To maintain this, you-functions can only be called directly from
within other you-functions (and not within try
blocks since those
represent a code path that could lead to defeat).
Defeat functions (prefixed by !
) can cause defeat. They may call
other defeat functions, just as you can in a try
block. Defeat
functions can also have preempt
blocks. A defeat function which
contains a preempt block anywhere in it (even if unreachable) is called
a "preemptive defeat function". The caller of a preemptive defeat
function must guarantee safety (for example, by wrapping the call to the
function in a try/undo block). It is a runtime error if safety is not
provided.
Ordinary functions (no prefix) cannot call either you functions or defeat functions, but may be called from anywhere.
(Unless otherwise stated, blocks preserve the rules of the block they are contained by)
- You functions:
- Function calls: ordinary functions, you functions
- Conventional control blocks (
while
,if
, etc) try
blocks- Function calls: ordinary functions, defeat functions
- Conventional control blocks (
while
,if
, etc) preempt
blocks
undo
orstop
blocks aftertry
- Speculation operator (
??
)- Function calls: ordinary functions
- Defeat functions:
- Function calls: ordinary functions, defeat functions
- Conventional control blocks (
while
,if
, etc) preempt
blocks
- Ordinary functions:
- Function calls: ordinary functions
- Conventional control blocks (
while
,if
, etc)
- Global scope:
- Declarations only