Table of Contents
This package implements the game of Scrabble and also adds features that recover previous moves as well as determine the best next move for a given Scrabble game.
pip3 install scrabble
git clone git@github.com:benjamincrom/scrabble.git
cd scrabble/
python3 setup.py install
Tests take about two hours to run on an average machine.
python3 setup.py test
Recover the moves of a Scrabble game given only the final board and the list of player scores for each move.
Usage:
$ recover_scrabble_game [INPUT_FILENAME]
See scrabble/tests/sample_input_files for examples of correctly formatted input files
Example:
$ recover_scrabble_game ./tests/sample_input_files/sample_input30.json
[
[
[(('h', 8), '*OWDY')],
[(('e', 10), 'R(A)ZE')],
[(('h', 12), '(Y)IP')],
[(('b', 13), 'MOV(E)')],
[(('c', 6), 'GU(Y)')],
[(('l', 10), '(D)OTE')],
[(('e', 3), '(G)UILE')],
[(('i', 2), 'B(E)ER')],
[(('i', 5), '(R)IP')],
[(('g', 2), 'H(I)NT')],
[(('l', 2), '(D)UNE')],
[(('j', 12), '(PI)TA')],
[(('h', 9), '(O)R*')],
[(('o', 13), 'LI(T)')],
[(('e', 15), 'BANAN(A)')]
], [
[(('d', 11), 'FAME(D)')],
[(('d', 8), 'CRIE(*)')],
[
(('i', 12), '(I)T'),
(('j', 12), '(P)I'),
(('i', 13), 'TIGHT')
],
[(('e', 3), 'GRAYE(R)')],
[(('l', 10), 'DAS(H)')],
[(('o', 8), 'OV(E)N')],
[(('c', 4), 'JA(R)')],
[(('c', 4), '(J)I(G)')],
[(('b', 10), 'LOO(M)S')],
[
(('l', 2), 'DOWEL'),
(('i', 5), '(RIP)E')
],
[(('o', 1), 'R(E)ASON')],
[(('m', 13), '(T)AX')],
[(('l', 15), 'E(X)IT')],
[
(('a', 14), 'I(S)'),
(('a', 14), 'ID')
],
[(('j', 7), 'SE(*)K')]
]
]
- scrabble.main.ScrabbleGame(num_players)
>>> from scrabble.main import ScrabbleGame
>>> game = ScrabbleGame(num_players=4)
>>> game
abcdefghijklmno
1 _______________
2 _______________
3 _______________
4 _______________
5 _______________
6 _______________
7 _______________
8 _______★_______
9 _______________
10_______________
11_______________
12_______________
13_______________
14_______________
15_______________
[[G, T, E, A, D, P, C], [E, I, S, O, N, G, M], [M, S, T, U, R, O, J], [E, *, L, A, R, I, A]]
Moves played: 0
Player 1's move
72 tiles remain in bag
Player 1: 0
Player 2: 0
Player 3: 0
Player 4: 0
- scrabble.main.ScrabbleGame.place_word(word, start_location, is_vertical_move)
Place a word from the rack of the next player onto the board. If the
move is legal you will be prompted as to whether or not the move was
successfully challenged. If the move goes through through then the method will
return True
. If the move is illegal you will not receive a challenge prompt
and the method will return False
.
>>> game.place_word(word='GATE', start_location=('h', 8), is_vertical_move=False)
Challenge successful (Y/N)N
True
>>> game
abcdefghijklmno
1 _______________
2 _______________
3 _______________
4 _______________
5 _______________
6 _______________
7 _______________
8 _______GATE____
9 _______________
10_______________
11_______________
12_______________
13_______________
14_______________
15_______________
[[D, P, C, O, E, F, N], [E, I, S, O, N, G, M], [M, S, T, U, R, O, J], [E, *, L, A, R, I, A]]
Moves played: 1
Player 2's move
68 tiles remain in bag
Player 1: 10
Player 2: 0
Player 3: 0
Player 4: 0
- scrabble.main.ScrabbleGame.get_best_move()
Find the best move via brute-force search. Returns the move score and move tuple of the form (location, word, is_vertical_move).
>>> game.get_best_move()
(27, (('l', 4), 'EGOISM', True))
- scrabble.main.ScrabbleGame.exchange(letter_list)
Exchange up to all a player's rack tiles as long as the bag has at least one entire rack of tiles remaining.
>>> game.exchange(letter_list=['E', 'I', 'S', 'O'])
True
>>> game
abcdefghijklmno
1 _______________
2 _______________
3 _______________
4 _______________
5 _______________
6 _______________
7 _______________
8 _______GATE____
9 _______________
10_______________
11_______________
12_______________
13_______________
14_______________
15_______________
[[D, P, C, O, E, F, N], [A, P, R, M, N, G, M], [M, S, T, U, R, O, J], [E, *, L, A, R, I, A]]
Moves played: 1
Player 3's move
68 tiles remain in bag
Player 1: 10
Player 2: 0
Player 3: 0
Player 4: 0
- scrabble.main.ScrabbleGame.conclude_game(empty_rack_id=None)
Calculates final scores and declares a winner. This method will automatically be called and bonuses automatically awarded if one player has an empty rack (plays out) when the tile bag is empty.
>>> game.conclude_game()
Game Over! Player 1 wins with a score of 10