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Ferrodoom

A greenfield implementation of the Doom engine, written in Rust!

Goals

  • Vanilla Doom compatibility
  • Desktop support
  • GPU rendered

Stretch goals

  • WebGPU/WASM support

Non-goals

  • Console/embedded/#[no_std] support
  • Software rendering
  • Hexen/ZDoom/GLDoom/etc support

* As with all personal side projects, goals may be subject to change

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Playing around with a Doom renderer in Rust

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