Removing GltfNodes from Gltf / Spawning GltfNodes / Get Mesh3d from Mesh #16819
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berezowski
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regarding "Removing GltfNodes from Gltf": How would i 'increment' the AssetId by one Generation and 'depcrecate' the old one? then i tried reinserting with commands.insert_resource. But that failed: So i thought i'll ask again here to see if i'm even on the right track.
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Hi,
thanks for taking the time reading this, i hope someone can guide me through it. Nothing i try seems to work.
I'm desperately trying to get a 'clean' entity representation of a gltf from blender.
In Blender i have one scene with two meshes named..
.."Frame"
..and "Collider"
..as well as an Empty named "Motor"
In Bevy..
When i spawn the asset via named_scenes:
All components are wrapped as children in in a 'parent' entity. Which itself is wrapped. (i suppose one represents the scene itself).
so at first i tried manipulating the asset itself, but i can't get rid of the Motor. Even after removing the GltfNode it is being spawned afterwards:
On the other Hand i could not figure out how to just spawn the Frame or use the Mesh in a pbrbundle.
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