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Issues list

Text Picking C-Feature A new feature, making something new possible S-Needs-Triage This issue needs to be labelled
#17706 opened Feb 6, 2025 by bytemunch
Unexpected AabbCast2d aabb_collision_at with small max distance value C-Bug An unexpected or incorrect behavior S-Needs-Triage This issue needs to be labelled
#17703 opened Feb 6, 2025 by bread-mountain4
getrandom v0.2.15 blocks uuid and compiling to wasm C-Feature A new feature, making something new possible S-Needs-Triage This issue needs to be labelled
#17699 opened Feb 6, 2025 by Wehzie
🐢 Make World truly Send and create feature flag for !Send World A-ECS Entities, components, systems, and events C-Feature A new feature, making something new possible
#17697 opened Feb 5, 2025 by joshua-holmes
Text2d always uses the primary window's scale factor A-Rendering Drawing game state to the screen A-Text Rendering and layout for characters C-Bug An unexpected or incorrect behavior
#17696 opened Feb 5, 2025 by ickshonpe
SOUNDNESS: Query should not be Copy A-ECS Entities, components, systems, and events C-Bug An unexpected or incorrect behavior P-Unsound A bug that results in undefined compiler behavior S-Needs-Investigation This issue requires detective work to figure out what's going wrong
#17693 opened Feb 5, 2025 by alice-i-cecile 0.16
Input event not emitted when hovering / focused on wry webview child window C-Bug An unexpected or incorrect behavior S-Needs-Triage This issue needs to be labelled
#17686 opened Feb 5, 2025 by tnthung
Global Illumination Scenarios C-Feature A new feature, making something new possible S-Needs-Triage This issue needs to be labelled
#17683 opened Feb 4, 2025 by Pyxrs
🐢 Make !Send resources thread_local! C-Feature A new feature, making something new possible S-Needs-Triage This issue needs to be labelled
#17682 opened Feb 4, 2025 by joshua-holmes
🐢 Eliminate !Send resources by supporting Send and !Send World in the same binary C-Feature A new feature, making something new possible S-Needs-Triage This issue needs to be labelled
#17667 opened Feb 3, 2025 by joshua-holmes
Add a way to detect what input modality (e.g. gamepad, KBM) is used A-Input Player input via keyboard, mouse, gamepad, and more C-Feature A new feature, making something new possible D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it!
#17666 opened Feb 3, 2025 by alice-i-cecile
Expose bevy_math::curve::easing::easing_functions to public A-Animation Make things move and change over time A-Math Fundamental domain-agnostic mathematical operations C-Usability A targeted quality-of-life change that makes Bevy easier to use D-Trivial Nice and easy! A great choice to get started with Bevy S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it!
#17665 opened Feb 3, 2025 by vveisard
Attempting to load a GltfPrimitive directly from a file path causes it to be stuck loading forever. C-Bug An unexpected or incorrect behavior S-Needs-Triage This issue needs to be labelled
#17661 opened Feb 3, 2025 by rydb
Basis Doesn't Work on Wasm Target C-Bug An unexpected or incorrect behavior S-Needs-Triage This issue needs to be labelled
#17657 opened Feb 3, 2025 by anlumo
rustc-LLVM ERROR: out of memory when compiling example C-Bug An unexpected or incorrect behavior S-Needs-Triage This issue needs to be labelled
#17656 opened Feb 3, 2025 by 39george
bevy_ecs system stepping tests are failing and are not tested in CI A-Build-System Related to build systems or continuous integration A-ECS Entities, components, systems, and events C-Bug An unexpected or incorrect behavior S-Needs-Investigation This issue requires detective work to figure out what's going wrong
#17652 opened Feb 3, 2025 by alice-i-cecile
Okhsl and Okhsv support for bevy_color C-Feature A new feature, making something new possible S-Needs-Triage This issue needs to be labelled
#17650 opened Feb 2, 2025 by realhackcraft
WorldQuery types for working with relationships A-ECS Entities, components, systems, and events C-Feature A new feature, making something new possible D-Complex Quite challenging from either a design or technical perspective. Ask for help! D-Unsafe Touches with unsafe code in some way S-Needs-Design This issue requires design work to think about how it would best be accomplished
#17647 opened Feb 2, 2025 by alice-i-cecile
6 tasks
Design of bevy_a11y is BSN-unfriendly A-Accessibility A problem that prevents users with disabilities from using Bevy A-UI Graphical user interfaces, styles, layouts, and widgets C-Bug An unexpected or incorrect behavior S-Needs-Design This issue requires design work to think about how it would best be accomplished
#17644 opened Feb 2, 2025 by viridia
VisibilityRange dithering artifacts when TAA or SSAO are enabled A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior
#17643 opened Feb 2, 2025 by tgerpheide
CubicSegment lacks functionality of CubicCurve A-Math Fundamental domain-agnostic mathematical operations C-Usability A targeted quality-of-life change that makes Bevy easier to use D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it! X-Uncontroversial This work is generally agreed upon
#17642 opened Feb 2, 2025 by hocop
monitor_info takes an extremely long time creating windows A-Windowing Platform-agnostic interface layer to run your app in C-Bug An unexpected or incorrect behavior O-Linux Specific to the Linux desktop operating system S-Needs-Testing Testing must be done before this is safe to merge
#17640 opened Feb 2, 2025 by ColonelThirtyTwo
Docs around observer Trigger::components() is not clear A-ECS Entities, components, systems, and events C-Docs An addition or correction to our documentation D-Trivial Nice and easy! A great choice to get started with Bevy
#17634 opened Feb 1, 2025 by cBournhonesque
Atmosphere example panics when backend is DX12 instead of Vulkan A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior C-Machine-Specific This bug is isolated to specific hardware or driver configurations O-DX12 Specific to the DX12 render API S-Needs-Investigation This issue requires detective work to figure out what's going wrong
#17632 opened Feb 1, 2025 by GitGhillie
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