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Consolidate view binding imports and positions #15645

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bas-ie opened this issue Oct 4, 2024 · 0 comments
Open

Consolidate view binding imports and positions #15645

bas-ie opened this issue Oct 4, 2024 · 0 comments
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A-Rendering Drawing game state to the screen C-Code-Quality A section of code that is hard to understand or change C-Feature A new feature, making something new possible D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it!

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@bas-ie
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bas-ie commented Oct 4, 2024

What problem does this solve or what need does it fill?

  • consolidate view binding imports under bevy_render
  • standardise shader view uniform bindings to group 0, binding 0
  • consider standardising globals binding position to group 0, binding 1 and moving its import to bevy_render

See cart's comment on now-closed 2022 PR #5535. Adopting the closed PR may provide a good starting point.

@bas-ie bas-ie added A-Rendering Drawing game state to the screen C-Code-Quality A section of code that is hard to understand or change C-Feature A new feature, making something new possible S-Adopt-Me The original PR author has no intent to complete this work. Pick me up! labels Oct 4, 2024
@BenjaminBrienen BenjaminBrienen added S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it! D-Straightforward Simple bug fixes and API improvements, docs, test and examples and removed S-Adopt-Me The original PR author has no intent to complete this work. Pick me up! labels Jan 7, 2025
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Labels
A-Rendering Drawing game state to the screen C-Code-Quality A section of code that is hard to understand or change C-Feature A new feature, making something new possible D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it!
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