Scene graph #3064
Labels
A-ECS
Entities, components, systems, and events
C-Feature
A new feature, making something new possible
C-Performance
A change motivated by improving speed, memory usage or compile times
S-Needs-Design-Doc
This issue or PR is particularly complex, and needs an approved design doc before it can be merged
What problem does this solve or what need does it fill?
Fast query of objects in vicinity of a given point
What solution would you like?
Octree, quadtree ...
What alternative(s) have you considered?
None
Additional context
I am evaluating bevy for future development that requires performant graphics using wgpu on the web.
An important part of that is proper culling and scene queries to determine visibility and proximity.
Libraries like threejs does not come out the box with such things.
I would like to understand the vision around this for bevy, please.
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