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Add PBR debug render modes #4235

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superdump opened this issue Mar 16, 2022 · 2 comments
Open

Add PBR debug render modes #4235

superdump opened this issue Mar 16, 2022 · 2 comments
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A-Rendering Drawing game state to the screen C-Testing A change that impacts how we test Bevy or how users test their apps

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@superdump
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superdump commented Mar 16, 2022

Add configurable PBR debug modes that can display the depth buffer, vertex attributes (normals, tangents), material properties and textures, normal-mapped normals, etc for debugging purposes.

I already started on this.

@superdump superdump added A-Rendering Drawing game state to the screen C-Testing A change that impacts how we test Bevy or how users test their apps labels Mar 16, 2022
@superdump superdump self-assigned this Mar 16, 2022
@superdump
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@JMS55
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JMS55 commented Jan 2, 2023

Other nice to haves: Wireframe mode, prepass textures (once that gets merged), SSAO (once that gets merged), NaN overlay.

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Labels
A-Rendering Drawing game state to the screen C-Testing A change that impacts how we test Bevy or how users test their apps
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Status: Todo
2 participants