Sizing problem between desktop and mobile (UI/2D) #8322
Labels
A-Windowing
Platform-agnostic interface layer to run your app in
C-Bug
An unexpected or incorrect behavior
O-Android
Specific to the Android mobile operating system
S-Blocked
This cannot move forward until something else changes
Bevy version
0.10.1
Relevant system information
Bevy can run successfully, but these are my OS
Rust version: cargo 1.70.0-nightly (0e474cfd7 2023-03-31)
PC: Arch Linux - Linux Kernel 6.1.21-1
Android: 12 - MIUI 13.0.5 Stable
Sizing problem between desktop and mobile
What you did
The size of the elements look correct on the desktop but when you run the same programme on the mobile you get distortions
What went wrong
The size of the elements look correct on the desktop but when you run the same programme on the mobile you get distortions.
Additional information
Here you can find the code for the mobile and desktop applications
Screenshots:
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