Add waterbump_4tiles.dds to basecontent and use it as the default water.normalTexture #1867
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BAR mappers have been using this improved water bump texture many map releases now, here are some example screenshots showing the difference between the proposed texture and the current default:
Old Texture:
New Texture:
Screenshots using the Old Texture:
The old texture often looks like lumps/frothy foam rather than the waves it should represent. Here are some replicated screenshots showing how the new texture looks in place:
Details
--mip-filter 0 --quality 3
numTiles
setting from1
to4
. The min of 1 and max of 16 remain the same.normalTexture
andnumTiles