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v1.2.12-2

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@bibendovsky bibendovsky released this 17 Sep 21:22
· 336 commits to master since this release
e44d3aa

Added

  • Support Nuked OPL3 emulator.
  • Option to control OPL3 emulator type (snd_opl3_type).
  • [README] "Known issues" section.

Fixed

  • Cancel strafe movement if both keys are pressed.
  • Clear damage effects after loading the game, etc.
  • Fix GOG / Steam content detection.
  • Fix checking if the level is official.
  • Fix crash after changing audio driver via the menu.
  • Match audio attenuation to vanilla as close as possible.
  • Option vid_renderer now works in command-line.
  • Render 3D scene behind "You are jamming" cheat message box.
  • Use SDL 2.0.5+ functions only if available.
  • [AOG] Conditions to complete the episode.
  • [AOG] Fix "N/A" font size and color in the floor input panel.
  • [AOG] Interact with elevator controls on east-west side only.
  • [AOG] Match transporting behavior between floors to original.
  • [AOG] Render ouch frame only on damage for Plasma Sphere.
  • [AOG] Reverse textures for charge packs.
  • [HWR] Render enter-only door size without lock as unlocked.
  • [OAL] List only available extensions.
  • [OAL] Load AL symbols within context.
  • [SDL] Error "Renderer already associated with window".
  • [SDL] Reduce CPU usage for digitized low-pass filtering.

Changed

  • Limit stream I/O to 32 bit.
  • [OAL] List devices with ALC_ENUMERATE_ALL_EXT if available.
  • [VIDEO] Rename vid_windowed_height to vid_height.
  • [VIDEO] Rename vid_windowed_width to vid_width.
  • [VIDEO] Rename vid_windowed_x to vid_x.
  • [VIDEO] Rename vid_windowed_y to vid_y.

Removed

  • Exclusive fullscreen mode.
  • Option vid_is_windowed.
  • Resampling low-pass filter and it's options (snd_resampling_interpolation, snd_resampling_lpf).

EDIT
Rebuilt binaries with MinGW-w64 8.1.0.

EDIT 2
Rebuilt the binaries with SDL v2.26.0 to fix #441.