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A vertex-based 3D pipeline based on pipeline used by "The Ascent" devs.

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V Pipeline: an open-source, vertex-based, uber shader and Blender addon

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To do:

  • include pipeline support for emission textures and decals
  • add a 3rd UV channel and map to CUSTOM0. xy corresponds to UV3
  • compile demo that includes light baking - this could be a problem since Godot expects UV2 to be free in the light-baking process
  • consider GDextension/engine mod to fix light baking issue

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A vertex-based 3D pipeline based on pipeline used by "The Ascent" devs.

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