Announcement: Plugins are coming to Biome 2.0 #4428
arendjr
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first on all great work you are doing! I really like biome and it improved my dev experience by a lot compared to its alternatives. I'm curious about one thing regarding biome plugin system: how is it different to where eslint now stands? like one of my personal pain points with eslint was that for every small thing i need some 3-rd party plugin with at best 20k npm downloads a month while biome has EVERYTHING out of the box. does biome plugin system means that in a couple of years the same will be true for biome as well? |
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As the team is preparing for the Biome 2.0 release (no ETA yet, sorry!), I am happy to reveal one of the features that will be a part of that release...
Initial plugin support has been merged: #4396
This builds on top of the GritQL integration that we shipped as part of the 1.9 release, and we've already merged various other performance, compatibility and syntax improvements since then.
At this point, it is important to stress that the exact feature set for plugins in the 2.0 release is not yet fixed. At the very least, users should be able to create GritQL plugins to write custom lint rules for reporting diagnostics in JS/TS files.
We have quite some TODOs still on our wishlist:
And post-2.0, we'll want to continue looking into plugins that can be written in JS/TS as well.
If you think you can help us out with any of these tasks, please let us know! If not, just be patient and know that good stuff is on the way :) Cheers!
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