Releases: bjornblissing/osgoculusviewer
viewer-0.4.1
OsgOculusViewer - osgViewer
A library for using the Oculus Rift with Open Scene Graph.
Release highlights:
- Support for Oculus SDK 0.4.1 with new features as:
- Support for both Developer Kit 1 and Developer Kit 2
- Positional tracking
- Timewarp
- Three separate examples:
- CompositeViewerExample
- ViewerExample
- ViewerConfigExample - ViewerConfig only available for OSG 3.2 and later.
viewer-0.2.2
OsgOculusViewer - osgViewer
An example of an open scene graph standard viewer using the Oculus Rift
Release highlights:
- Only RTT cameras render scene objects which gives better frame rates
- Copy vertex and fragment shader files if we are doing out of source builds.
- Added support for resetting the sensor orientation via keyboard event handler.
Minor Improvements:
- Support for project file generation from template for Visual Studio 2010, 2012 and 2013.
- Changed some CMake options to apply for Microsoft Visual Studio only.
- Try to connect to sensor even though a HMD device can not be found. Useful for connecting to emulated devices.
- Read display configuration from environment variable if available.
Bugfixes:
- Fixed minor issue in CMake script causing defined environment variable OCULUS_SDK_ROOT_DIR not being found.
- Removed multi sampling from display traits.
- Fixed correct case on include filename.
viewer-0.2.1
OsgOculusViewer - osgViewer
An example of an open scene graph standard viewer using the Oculus Rift
Release highlights:
- Tested successfully against Oculus SDK 0.2.5.
- Implemented support for OpenSceneGraph osgViewer::ViewConfig concept.
- Wrapping the oculus code into a library.
Minor Improvements:
- Early warnings if OSG_DIR and OCULUS_SDK_ROOT_DIR are not specified in environment variable.
- Add statistics handler in example program.
- Made oculusdevice class inherit from osg::Referenced
- Renamed the old viewer example and library to _deprecated.
- Marked some CMake options as advanced, ie. relative paths and multiprocessor compilation on win32 platform.
Bugfixes:
- Moved the disabling of computation of near and far plane calculations from slave cameras to main camera. Which solves clipping errors when rotating the HMD.
- Removed an unnecessary check that a pointer value is not NULL before doing delete. The delete operator already handles NULL pointers correctly.
CompositeViewer-0.2.0
OsgOculusViewer - osgCompositeViewer
An example of an open scene graph composite viewer using the Oculus Rift
Features:
- Sensor prediction
- Distortion scale calculation
Bugfixes:
- Fixed aspect ratio bug
- Fixed bug where the view
Viewer-0.2.0
OsgOculusViewer - osgViewer
An example of an open scene graph standard viewer using the Oculus Rift
Features:
- Sensor prediction
- Distortion scale calculation
Bugfixes:
- Fixed aspect ratio bug
- Fixed bug where the viewMatrix translation of half the interpupillary distance was erroneously multiplied with the view center.
Viewer-0.1.0
OsgOculusViewer - osgViewer
An example of an open scene graph standard viewer using the Oculus Rift
CompositeViewer-0.1.0
OsgOculusViewer - osgCompositeViewer
An example of an open scene graph composite viewer using the Oculus Rift