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I am using bgfx on an embedded device, but I have encountered a problem; currently I use hardware decoding, the decoded data cannot be directly copied from the DMA to the texture for rendering, which will greatly reduce my efficiency, is there any via bgfx How can I achieve zero copy?
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I am using bgfx on an embedded device, but I have encountered a problem; currently I use hardware decoding, the decoded data cannot be directly copied from the DMA to the texture for rendering, which will greatly reduce my efficiency, is there any via bgfx How can I achieve zero copy?
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