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GL_INVALID_OPERATION when binding VAO when creating own framebuffer
#3361
opened Oct 4, 2024 by
mtytel
Regression iOS18 in Chrome and Safari which broke all offscreen rendering
#3352
opened Sep 11, 2024 by
issam3105
Genie Generating Incorrect Linker Flags for MacOS and Android Building
#3343
opened Aug 25, 2024 by
GEMISIS
[Android]The same fragment code has a significant precision difference when executed on iOS and Android.
#3329
opened Jul 27, 2024 by
BobliiExp
[vulkan] example-07-callback does not work well with a tiling wm.
#3304
opened Jun 5, 2024 by
mcourteaux
bgfx:blit on texture arrays does not handle layers past the first one consistently
bug
#3301
opened Jun 2, 2024 by
vbousquet
gl_NumWorkGroups doesn't compile when the target is DirectX
enhancement
#3255
opened Feb 17, 2024 by
abdullahoday710
Index buffer offset not being set with dynamic index buffer and indirect call
#3251
opened Feb 12, 2024 by
oxheron
Screenshot taken always from the main window backbuffer on MacOS/Metal
bug
#3249
opened Feb 8, 2024 by
alemuntoni
Vulkan on Android: the frame isn't updating (ONLY THE FIRST FRAME IS RENDERED)
#3242
opened Jan 23, 2024 by
MohammedKHC
Vulkan Backend - incorrect mipmap generation for cubemap frame buffers.
bug
#3236
opened Jan 1, 2024 by
volcoma
Metal: example-01-helloworld corrupted render when MSAA is enabled
#3228
opened Dec 20, 2023 by
rogual
xx-splat - 3D Gaussian Splatting for Real-Time Radiance Field Rendering
help needed
#3171
opened Sep 12, 2023 by
bkaradzic
Blitting between two textures with BackbufferRatio sizes crashes when window is resized
bug
#3134
opened Jul 19, 2023 by
rogual
Vulkan renderer crashes after only a couple thousand draw calls.
#3112
opened Jun 18, 2023 by
magester1
D3D12: Unhandled exception when creating more than 64 samplers
bug
#3093
opened Apr 28, 2023 by
falia18
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