http://kbengine.org
Sources : https://github.com/kbengine/kbengine/releases/latest
Unity3d : https://github.com/kbengine/kbengine_unity3d_demo/releases/latest
Unity3d : https://github.com/kbengine/kbengine_unity3d_warring/releases/latest
UE4 : https://github.com/kbengine/kbengine_ue4_demo/releases/latest
Ogre : https://github.com/kbengine/kbengine_ogre_demo/releases/latest
Cocos2d_js : https://github.com/kbengine/kbengine_cocos2d_js_demo/releases/latest
Docs : http://kbengine.org/docs/
API : https://github.com/kbengine/kbengine/tree/master/docs
Email : kbesrv?gmail.com
QQ : 3603661
BBS : http://bbs.kbengine.org
Maillist : https://groups.google.com/d/forum/kbengine_maillist
https://www.youtube.com/watch?v=sWtk3CfxyGY
http://v.youku.com/v_show/id_XMjgyMjM0MTYwNA==.html?spm=a2h3j.8428770.3416059.1
An open source MMOG server engine.
Just use the Python script to be able to complete any game logic simply and efficiently (can hotfix).
Using the client plug-in can be quickly combined with (Unity3D, UE4, OGRE, HTML5, etc.) to form a complete client.
Engine written in C++, developers do not need to re-implement some common server-side technology,
allows developers to concentrate on the game logic development, quickly create a variety of games.
(Frequently asked load-limit, KBEngine is designed to be multi-process distributed dynamic load balancing scheme,
in theory only need to expand hardware can increase load-limit, the single machine load-limit
depends on complexity of logic of the game itself.)
acatadog, colin
官网,论坛,QQ交流群:461368412、16535321
一款开源的MMOG游戏服务端引擎,
仅Python脚本即可简单高效的完成任何游戏逻辑(支持热更新),
使用配套客户端插件能够快速与(Unity3D、UE4、OGRE、HTML5、等等)结合形成一个完整的客户端。
引擎使用C++编写,开发者无需重复的实现游戏服务端通用的底层技术,
将精力真正集中到游戏开发层面上来,稳定可靠并且快速的打造各种网络游戏。
(经常被问到承载上限,KBEngine底层架构被设计为多进程分布式动态负载均衡方案,
理论上只需要不断扩展硬件就能够不断增加承载上限,单台机器的承载上限取决于游戏逻辑本身的复杂度。)