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A series of automations and quality of life improvements to use with SWADE system.
- Detect targets in combat, show hit/raise, damage and soak rolls. All calculations automatically, just click to apply/roll.
- Automatic Situational modifiers for targets: Distance, Gang Up, Ranged in Melee, Scale etc. It's shown hidden by default, always if you want.
- Auto Remove/Roll Status during combat, no need to check or confirm
- Min Str affects damage dice (for Strength) and also trait rolls based on armor equipped or ranged weapon. Edges like Soldier are detected automatically.
- Conviction support: At the end of conviction, you are asked if you want to spend a benny to keep it active for another round.
- Auto detect egdes/abilities for bonus on rolls based on their names (support to some settings, allow to change names).
- Suport for Cover through items.
- Out of control will roll the table automatically for vehicle combat
- Suport for setting rules based on the swade system config
- GM benny will be used from directly from NPC if they have it, or from GM pool. Automatically!
- Auto Update Max Wounds based on Wildcard/Extra and Size
- Automatically link (and unlink) tokens if the actor is wildcard (or not)
- Auto Update Token width/height based on Size.
- PCs are friendly, NPCs are hostile by default
- Simpler rolls: by default, a simple dialog box with modifier when rolling Attributes and Skills. Same principle is applied to weapons and powers: a dialog box instead of sending to chat. The only player seeing it is the player using it.
- More visible icons for status, wound and fatigue
- Clean and simple roll in the chat. With tiny button to rerrol with benny or free reroll. For the GM, extra buttons to add modifier (after roll), re-targeting or calculate raises.
- Template buttons for powers directly, with just one click
- Asks when a weapon/power don't have a defined trait and redefine it for the roll
- Visible Critical Failure in the chat
- Easier Boost/Lower Trait
- Mark all PCs as Friendly and NPCs as Hostile. For those who haven't been using SWADE Tools.
- Attack macro to simplify for the GM
- Roll once for all selected, using the same trait
- Suport for Called Shots
- Quick select Aditional Modifiers: Multi-Actions, Cover, Illumination
Open an issue: https://github.com/lipefl/swade-tools/issues
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Check The Releases! For versions previous to v1.12, check: https://github.com/lipefl/swade-tools/blob/main/UPDATEHISTORY.md
https://raw.githubusercontent.com/lipefl/swade-tools/main/module.json
async game.swadetools.attribute(actor,attribute) => attribute dialog
async game.swadetools.skill(actor,skillItemId) => skill dialog
async game.swadetools.run(actor) => run dialog
game.swadetools.item(actor,itemId) => item dialog