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Blurring a non-texture in Malt #390

Answered by Kolupsy
Psi25 asked this question in Q&A
Sep 11, 2022 · 1 comments · 7 replies
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That would be an interesting idea. But as long as there are no node groups in Malt, this would not really be possible. But I can imagine it being added to Malt in the future.

For now you need to render whatever you want to blur to a texture using the 'Screen Pass' pipeline node and then feed that into your Main pass or into another 'Screen Pass' pipeline node.

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