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Random colors for loose mesh #413

Answered by pragma37
Psi25 asked this question in Q&A
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Nope, this can't actually be computed inside the shader.
But you can replicate it using geometry nodes:
https://blender.stackexchange.com/questions/258449/is-there-an-alternative-to-random-per-island-for-eevee

In the case of Malt, you will have to store the island index inside a vertex color, since Malt doesn't support other types of mesh attributes.

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