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# drone-x {work in progress} | ||
# drone-x - NeuroEvolution self learning drone | ||
[![GitHub release](https://img.shields.io/github/release/bokonist/drone-x.svg)](https://github.com/bokonist/drone-x/releases) | ||
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## Contents | ||
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- [About](#about) | ||
- [Requirements](#requirements) | ||
- [Installation](#installation) | ||
- [Frequently Asked Questions](#frequently-asked-questions) | ||
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## About | ||
[![Drone-x Demo](http://i.imgur.com/3N7J26U.jpg)](https://www.youtube.com/watch?v=gq39JeI6yxo "Drone-demo") | ||
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A self learning AI drone to evade obstacles. The simulation is made using Opengl & neural network using C++ | ||
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## Requirements | ||
### Runtime & Development | ||
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- C++ Compiler >= GCC 4.8.1 | ||
- Freeglut-dev >= Freeglut 3.0.0 | ||
- SOIL image loader library >= SOIL 1.16 | ||
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## Installation | ||
To download the repo & Run the simulation: | ||
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git clone https://github.com/bokonist/drone-x | ||
cd drone-x/simulation/drone-window | ||
make | ||
./drone | ||
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To uninstall & delete generation files: | ||
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make clean | ||
rm -r gen* | ||
rm drone | ||
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## Frequently Asked Questions | ||
### Which part of the source code is the graphics simulation part? | ||
src/drone.cpp , main.cpp & include/drone.h are the Opengl part of the code. These parts can be changed to change the simulation speed, obstacle type, menu system. | ||
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### Experiencing stutter and performance lose? | ||
Check to make sure you have a supported graphics card & install its latest driver. Run with vblank_mode=1 to enable v-sync. If you still experience stutter, then comment out the gamemode part in main.cpp and run the game in gamemode instead of window. | ||
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### Is it possible to port this to windows / getting error for to_string() function? | ||
Yes, the freeglut & soil are cross platform libraries, when compiling make sure the latest version of gcc is installed using Mingw-w64 for the latest version of g++ compiler otherwise you may get an error for to_string() function or alternatively you can add a patch for it yourself. | ||
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### How fast can the simulation run/ How to speed up simulation? | ||
In main.cpp change fps parameter value & run the game with the flag vblank_mode=0 to disable vsync. maximum framerate depends on your system configuration. Alternatively you can change the the obstacle speed parameter in drone.cpp to achieve the same effect. | ||
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### Why is my system getting loud/ single core cpu usage 100%? | ||
This is a single threaded application for ease of understanding. The graphics part and neural code is run on an infinite loop, therefore the cpu usage will be maximum 100% for a single core even if that loop is not doing anything. | ||
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1. **in progress**: | ||
1. making the simulation of a drone in openGL | ||
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2. **to do**: | ||
1. implement NEAT | ||
2. train and evolve the neural network |