You can download last version from Google Drive
Studio wihich allows you easily create platformers for Sega Genesis, heavily inspired by LDTK simple interface. This studio, it's a just a code generator, which creates code for your SGDK project.
- Download latest studio from Google Drive
- Download latest BlastEm and put it in Emulators/BlastEm folder
- Install SGDK
- Done
- Gates between levels. You can keep relative player coordinates between levels.
- Messaging system. Create message in studio, use it when you go through trigger or whatever you want.
- Multi-entity entity. You can put several entities in master object and use them like you want, inside entity code.
- Highly customizable. You can change entity code, change collision tiles, force to change .c and .h code on your own, add new trigger types, new bullets, custom scrips.
- Ability to switch between sound drivers for every level
- Palette control. Change palette index for BG_A and BG_B, and, add your own palette on palette index.
- Trigger signals. Every trigger have activated and preActivated variable, that means, that you can create signals (justActivated, activated, justDeactivated).
- In-game trigger rects. You can see collision rects in game.
- Position editor. You can add position on level, and get coorinates of this position.
- Chunk entity load optimization. You can choose between no optimization (all level entities in RAM), and chunk optimization (load entity only from on-screen chunks).
- Scene mode. You can shoose between scene and level mode.
- Fix bugs
- Add more engines (like shmup, rpg, vn, engine)
- Add custom animations.
- May be add a multi-console development, will see.
This programm in early development, if you will get bugs, tell me about them in Issues tab
MIT