Download godot 3.5.1. And then search for octahedral imposter in AssetLib. Install that plugins. Import your model in godot 3.5.1. Use that plug to generate octahedral images. copy those images into your godot4. creat a plane and apply one of these gdsheder. from there inside the shader setting inputs those images. wala you got your imposter in godot4.
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bongblender/godot4-Octahedral-Imposters
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Its a shader for godot 4, that project octahedral imposter.
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