js-aruco is a port to JavaScript of the ArUco library.
ArUco is a minimal library for Augmented Reality applications based on OpenCv.
100% JavaScript (see details bellow):
3D Pose Estimation:
Visual Debugging:
Flash camera access (see details bellow):
Webcam video adquisition:
3D Pose estimation:
Visual Debugging:
A 7x7 grid with an external unused black border. Internal 5x5 cells contains id information.
Each row must follow any of the following patterns:
white - black - black - black - black
white - black - white - white - white
black - white - black - black - white
black - white - white - white - black
Example:
Create an AR.Detector
object:
var detector = new AR.Detector();
Call detect
function:
var markers = detector.detect(imageData);
markers
result will be an array of AR.Marker
objects with detected markers.
AR.Marker
objects have two properties:
id
: Marker id.corners
: 2D marker corners.
imageData
argument must be a valid ImageData
canvas object.
var canvas = document.getElementById("canvas");
var context = canvas.getContext("2d");
var imageData = context.getImageData(0, 0, width, height);
Create an POS.Posit
object:
var posit = new POS.Posit(modelSize, canvas.width);
modelSize
argument must be the real marker size (millimeters).
Call pose
function:
var pose = posit.pose(corners);
corners
must be centered on canvas:
var corners = marker.corners;
for (var i = 0; i < corners.length; ++ i){
var corner = corners[i];
corner.x = corner.x - (canvas.width / 2);
corner.y = (canvas.height / 2) - corner.y;
}
pose
result will be a POS.Pose
object with two estimated pose (if any):
bestError
: Error of the best estimated pose.bestRotation
: 3x3 rotation matrix of the best estimated pose.bestTranslation
: Translation vector of the best estimated pose.alternativeError
: Error of the alternative estimated pose.alternativeRotation
: 3x3 rotation matrix of the alternative estimated pose.alternativeTranslation
: Translation vector of the alternative estimated pose.
Note: POS namespace can be taken from posit1.js or posit2.js.
To test 100% JavaScript demos use a modern browser like Chrome or Firefox.
It uses Flashcam, a minimal Flash library to capture video.