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PowerToys Run for 0.75.1 requires Plugin ID in Main #19

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merged 1 commit into from
Nov 17, 2023

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Kogsey
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@Kogsey Kogsey commented Nov 13, 2023

Fix for #18 caused by microsoft/PowerToys#27468 for reason: "On plugin init each plugin's id will be compared against a property in plugins code. We do this as protection against plugin.json manipulations. (⚠️ This is be a braking change!!)"

@bostrot
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bostrot commented Nov 14, 2023

Did you generate the plugin ID or is it random?

@bostrot bostrot merged commit cd3b53d into bostrot:main Nov 17, 2023
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@Frioo
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Frioo commented Nov 21, 2023

Is this getting released any time soon? 😊

@The-Running-Dev
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The-Running-Dev commented Nov 22, 2023

I pulled this down and rebuilt it. Here is a zip file of the plugin files.

Winget.zip

Create a new directory called WinGet in the Plugins directory:

C:\Users\ReplaceWithYourUsername\AppData\Local\Microsoft\PowerToys\PowerToys Run\Plugins

@The-Running-Dev
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I am using this on 0.75.1, but it doesn't work consistently.

@gass-ita
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I pulled this down and rebuilt it. Here is a zip file of the plugin files.

Winget.zip

Create a new directory called WinGet in the Plugins directory:

C:\Users\ReplaceWithYourUsername\AppData\Local\Microsoft\PowerToys\PowerToys Run\Plugins

it works to me with this, will this changes be in a future version of the plug-in?

@andypiper
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Confirmed that the Winget.zip provided by @The-Running-Dev is working here with PowerToys 0.76.2 - prior to that, the release version reports an error: "Fail to initialize plugins Plugins: Winget - fail to load and would be disabled, please contact plugins creator for help"

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6 participants