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in #1521 we did a quick fix of pubsys validate-repo where we spawn a new thread for every target in the Bottlerocket artifacts repo. Instead we should have a pool or otherwise limit the number of threads spawned.
Background: we were using tokio::spawn before (which has its own thread management), but we found that multiple tokio runtimes were being created which caused the program to hang. The quick fix was to spawn threads to get the program working again.
The text was updated successfully, but these errors were encountered:
in #1521 we did a quick fix of
pubsys validate-repo
where we spawn a new thread for every target in the Bottlerocket artifacts repo. Instead we should have a pool or otherwise limit the number of threads spawned.Background: we were using
tokio::spawn
before (which has its own thread management), but we found that multiple tokio runtimes were being created which caused the program to hang. The quick fix was to spawn threads to get the program working again.The text was updated successfully, but these errors were encountered: