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Update releasenotes.md
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bradharding committed Jul 2, 2023
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* Minor improvements have been made to rendering floors and ceilings.
* When using the `IDCLEV` cheat and vanilla mode is enabled, the player now starts the map with 100% health, no armor, and only a pistol with 50 bullets.
* A slightly darker color is now chosen for the surrounding pillarboxes when displaying certain lumps from PWADs that are only 320 pixels wide and the `vid_widescreen` CVAR is `on`.
* A bug is fixed, present in the original *DOOM*, whereby stairs that rose up from the floor would fail in some rare instances. Also, `compat_stairs` is now recognized in `MAPINFO` lumps to restore this behavior.
* A bug is fixed, present in the original *DOOM*, whereby stairs that rose up from the floor would fail in some rare instances.
* If regenerating health is enabled using the `regenhealth` CCMD, a sound is now played and the “Health picked up” stat is updated every second the player’s health increases by 1% until it is 100% again.
* Minor improvements have been made to the player’s health in the status bar when they are dead and the `negativehealth` CVAR is `on`.
* `MAPINFO` lumps are now parsed if either `NERVE.WAD` or `SIGIL.WAD` are loaded.
* These improvements have been made to the support for `MAPINFO` lumps:
* `MAPINFO` lumps are now parsed if either `NERVE.WAD` or `SIGIL.WAD` are loaded.
* `bossaction` is now recognized.
* `compat_stairs` is now recognized.
* Friendly monsters spawned using the `spawn` CCMD will now follow the player into the next map.
* Minor improvements have been made to the support of [*MBF21*](https://doomwiki.org/wiki/MBF21)-compatible WADs.
* The mouse pointer is no longer displayed on the intermission or finale screens when the player moves the mouse and the `m_pointer` CVAR is `on`.
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