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Pinned regions are being pinned on clients #45

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bradyrussell opened this issue May 8, 2020 · 3 comments
Open

Pinned regions are being pinned on clients #45

bradyrussell opened this issue May 8, 2020 · 3 comments
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bug Something isn't working client game / VoxelNet client issues multiplayer affects VoxelNet

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@bradyrussell
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Ideally pinned regions should just be pinned on the server and clients should still lose them when they leave render distance.

@bradyrussell bradyrussell added bug Something isn't working client game / VoxelNet client issues multiplayer affects VoxelNet labels May 8, 2020
@bradyrussell
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Looking at the code it appears that this is happening simply because regions replicate, so the existence of the region on the server is making it visible on the client.

Im not sure how I will make it hidden for actors outside that range.

@bradyrussell
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But why can I not see other players view distances around them then? Or can you and I havent seen

@bradyrussell bradyrussell self-assigned this May 11, 2020
@bradyrussell
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Can I just use net culling distance to cull regions outside of view dist? seems easiest, if we can actually get the actors outside radius to despawn

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Labels
bug Something isn't working client game / VoxelNet client issues multiplayer affects VoxelNet
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