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Issues: bradyrussell/marchingcubesterrainplugin
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use priority queue to extract regions nearest to player first
#65
opened Oct 30, 2022 by
bradyrussell
A lot of the old code needs cleaned up / style fixes
backlog
enhancement
New feature or request
#64
opened Apr 2, 2021 by
bradyrussell
VoxelNetThreads still continue after closing PIE
bug
Something isn't working
multiplayer
affects VoxelNet
#60
opened Mar 7, 2021 by
bradyrussell
[exporter] UObject reflection?
enhancement
New feature or request
#59
opened Jun 14, 2020 by
bradyrussell
Rarely, Savable with region actors are not being paged out / saved
bug
Something isn't working
server
VoxelNet / dedicated server issue
#56
opened May 15, 2020 by
bradyrussell
Placing materials sometimes consumes material to replace the same material
bug
Something isn't working
server
VoxelNet / dedicated server issue
#55
opened May 14, 2020 by
bradyrussell
Add an impact type edit where different materials have different resistances
enhancement
New feature or request
#54
opened May 14, 2020 by
bradyrussell
ModifyVoxel parameter is radius but is actually diameter
bug
Something isn't working
enhancement
New feature or request
#53
opened May 14, 2020 by
bradyrussell
regions get extracted many times before world gen
backlog
bug
Something isn't working
multiplayer
affects VoxelNet
server
VoxelNet / dedicated server issue
#49
opened May 11, 2020 by
bradyrussell
Pinned regions are being pinned on clients
bug
Something isn't working
client
game / VoxelNet client issues
multiplayer
affects VoxelNet
#45
opened May 8, 2020 by
bradyrussell
Render surface when deep underground for shadow purposes
backlog
client
game / VoxelNet client issues
enhancement
New feature or request
singleplayer
affects singleplayer (likely mp as a consequence)
#36
opened May 2, 2020 by
bradyrussell
Falling through the terrain is possible
bug
Something isn't working
multiplayer
affects VoxelNet
server
VoxelNet / dedicated server issue
singleplayer
affects singleplayer (likely mp as a consequence)
#28
opened Jan 4, 2020 by
bradyrussell
implement ISocketSubsystem::BindNextPort for VoxelNet
enhancement
New feature or request
multiplayer
affects VoxelNet
server
VoxelNet / dedicated server issue
#15
opened Aug 28, 2019 by
bradyrussell
Larger despawn radius vs spawn in radius
backlog
enhancement
New feature or request
multiplayer
affects VoxelNet
server
VoxelNet / dedicated server issue
#10
opened Jul 13, 2019 by
bradyrussell
Other player characters will fall through the floor if outside of view dist
backlog
bug
Something isn't working
client
game / VoxelNet client issues
multiplayer
affects VoxelNet
#9
opened Jul 13, 2019 by
bradyrussell
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