Skip to content

Issues: bradyrussell/marchingcubesterrainplugin

New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Author
Filter by author
Loading
Label
Filter by label
Loading
Use alt + click/return to exclude labels
or + click/return for logical OR
Projects
Filter by project
Loading
Milestones
Filter by milestone
Loading
Assignee
Filter by who’s assigned
Sort

Issues list

VoxelNetThreads still continue after closing PIE bug Something isn't working multiplayer affects VoxelNet
#60 opened Mar 7, 2021 by bradyrussell
[exporter] UObject reflection? enhancement New feature or request
#59 opened Jun 14, 2020 by bradyrussell
Rarely, Savable with region actors are not being paged out / saved bug Something isn't working server VoxelNet / dedicated server issue
#56 opened May 15, 2020 by bradyrussell
Placing materials sometimes consumes material to replace the same material bug Something isn't working server VoxelNet / dedicated server issue
#55 opened May 14, 2020 by bradyrussell
ModifyVoxel parameter is radius but is actually diameter bug Something isn't working enhancement New feature or request
#53 opened May 14, 2020 by bradyrussell
regions get extracted many times before world gen backlog bug Something isn't working multiplayer affects VoxelNet server VoxelNet / dedicated server issue
#49 opened May 11, 2020 by bradyrussell
Pinned regions are being pinned on clients bug Something isn't working client game / VoxelNet client issues multiplayer affects VoxelNet
#45 opened May 8, 2020 by bradyrussell
Render surface when deep underground for shadow purposes backlog client game / VoxelNet client issues enhancement New feature or request singleplayer affects singleplayer (likely mp as a consequence)
#36 opened May 2, 2020 by bradyrussell
Falling through the terrain is possible bug Something isn't working multiplayer affects VoxelNet server VoxelNet / dedicated server issue singleplayer affects singleplayer (likely mp as a consequence)
#28 opened Jan 4, 2020 by bradyrussell
implement ISocketSubsystem::BindNextPort for VoxelNet enhancement New feature or request multiplayer affects VoxelNet server VoxelNet / dedicated server issue
#15 opened Aug 28, 2019 by bradyrussell
Larger despawn radius vs spawn in radius backlog enhancement New feature or request multiplayer affects VoxelNet server VoxelNet / dedicated server issue
#10 opened Jul 13, 2019 by bradyrussell
Other player characters will fall through the floor if outside of view dist backlog bug Something isn't working client game / VoxelNet client issues multiplayer affects VoxelNet
#9 opened Jul 13, 2019 by bradyrussell
ProTip! Mix and match filters to narrow down what you’re looking for.