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This is the tool use to generate nav meshes for everquest zones.
The MQ2Nav plugin will render an in game path indicating the route that it is currently taking. This can be seen through walls to help navigate tricky terrain
Example: climbing stairs to library in poknowledge
Example: using waypoints to navigate from crescent reach spawn area to Blightfire Moors zone boundary
MQ2Nav allows navigating to various kinds of destinations. It allow allows navigating to targetted door/switch objects and clicking them upon arrival.
Example: Navigating to Freeport POK stone using /doortarget. The destination object is highlighted and visible through walls.
Example: Navigating to POK stone in Blightfire Moors using in game debug UI to target switch objects (WIP feature).
MQ2Nav supports marking areas of the map, to help customize navigation. In this example, a region of the navmesh has been blocked off, and two areas have been marked red with a higher cost, using a custom area. Also present in this example, the default color of navmesh tiles has been changed to green.
The Areas window can be found in the MeshGenerator tool under the 'Edit' menu.
Example: MeshGenerator with areas tool, placing an unwalkable area and two custom areas with modified cost
Example: MeshGenerator with path testing tool, showing how the path will prefer areas with lesser cost.
Example: MQ2Nav will follow the same rules for rendering areas and calculating paths