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package glg2d.shaders; | ||
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import java.io.BufferedReader; | ||
import java.io.IOException; | ||
import java.io.InputStream; | ||
import java.io.InputStreamReader; | ||
import java.util.ArrayList; | ||
import java.util.List; | ||
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import javax.media.opengl.GL; | ||
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public class BasicShader implements Shader { | ||
protected String[] vertexShaderSrc; | ||
protected String[] fragmentShaderSrc; | ||
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protected int vertexShaderId; | ||
protected int fragmentShaderId; | ||
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protected GL gl; | ||
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protected int programId; | ||
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public BasicShader(GL gl) { | ||
this.gl = gl; | ||
} | ||
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public void readSources(String name) { | ||
try { | ||
vertexShaderSrc = readShader(name + ".v"); | ||
fragmentShaderSrc = readShader(name + ".f"); | ||
} catch (IOException e) { | ||
throw new RuntimeException(e); | ||
} | ||
} | ||
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@Override | ||
public void createAndAttach() { | ||
programId = gl.glCreateProgram(); | ||
gl.glAttachShader(programId, vertexShaderId); | ||
gl.glAttachShader(programId, fragmentShaderId); | ||
gl.glLinkProgram(programId); | ||
checkProgramThrowException(GL.GL_LINK_STATUS); | ||
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gl.glValidateProgram(programId); | ||
checkProgramThrowException(GL.GL_VALIDATE_STATUS); | ||
} | ||
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@Override | ||
public void use(boolean use) { | ||
gl.glUseProgram(use ? programId : 0); | ||
} | ||
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@Override | ||
public void delete() { | ||
gl.glDeleteShader(fragmentShaderId); | ||
gl.glDeleteShader(vertexShaderId); | ||
gl.glDeleteProgram(programId); | ||
} | ||
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@Override | ||
public void compileVertexShader() { | ||
int[] lengths = lengths(vertexShaderSrc); | ||
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vertexShaderId = gl.glCreateShader(GL.GL_VERTEX_SHADER); | ||
gl.glShaderSource(vertexShaderId, vertexShaderSrc.length, vertexShaderSrc, lengths, 0); | ||
gl.glCompileShader(vertexShaderId); | ||
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checkShaderThrowException(vertexShaderId); | ||
} | ||
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@Override | ||
public void compileFragmentShader() { | ||
int[] lengths = lengths(fragmentShaderSrc); | ||
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fragmentShaderId = gl.glCreateShader(GL.GL_FRAGMENT_SHADER); | ||
gl.glShaderSource(fragmentShaderId, fragmentShaderSrc.length, fragmentShaderSrc, lengths, 0); | ||
gl.glCompileShader(fragmentShaderId); | ||
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checkShaderThrowException(fragmentShaderId); | ||
} | ||
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protected void checkShaderThrowException(int shader) { | ||
int[] result = new int[1]; | ||
gl.glGetShaderiv(shader, GL.GL_COMPILE_STATUS, result, 0); | ||
if (result[0] == GL.GL_TRUE) { | ||
return; | ||
} | ||
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gl.glGetShaderiv(shader, GL.GL_INFO_LOG_LENGTH, result, 0); | ||
int size = result[0]; | ||
byte[] data = new byte[size]; | ||
gl.glGetShaderInfoLog(shader, size, result, 0, data, 0); | ||
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String error = new String(data, 0, result[0]); | ||
throw new ShaderException(error); | ||
} | ||
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protected void checkProgramThrowException(int status) { | ||
int[] result = new int[1]; | ||
gl.glGetProgramiv(programId, status, result, 0); | ||
if (result[0] == GL.GL_TRUE) { | ||
return; | ||
} | ||
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gl.glGetProgramiv(programId, GL.GL_INFO_LOG_LENGTH, result, 0); | ||
int size = result[0]; | ||
byte[] data = new byte[size]; | ||
gl.glGetProgramInfoLog(programId, size, result, 0, data, 0); | ||
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String error = new String(data, 0, result[0]); | ||
throw new ShaderException(error); | ||
} | ||
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protected int[] lengths(String[] lines) { | ||
int[] lengths = new int[lines.length]; | ||
for (int i = 0; i < lengths.length; i++) { | ||
lengths[i] = lines[i].length(); | ||
} | ||
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return lengths; | ||
} | ||
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protected String[] readShader(String name) throws IOException { | ||
InputStream stream = BasicShader.class.getResourceAsStream(name); | ||
if (stream == null) { | ||
throw new IOException("Shader " + name + " not found"); | ||
} | ||
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BufferedReader reader = new BufferedReader(new InputStreamReader(stream)); | ||
String line = null; | ||
List<String> lines = new ArrayList<String>(); | ||
while ((line = reader.readLine()) != null) { | ||
lines.add(line); | ||
} | ||
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return lines.toArray(new String[lines.size()]); | ||
} | ||
} |
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void main() { | ||
gl_FragColor = gl_Color; | ||
} |
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void main() { | ||
gl_Position = ftransform(); | ||
gl_FrontColor = gl_Color; | ||
} |
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package glg2d.shaders; | ||
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import glg2d.G2DGLImageDrawer; | ||
import glg2d.GLGraphics2D; | ||
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import java.awt.Color; | ||
import java.awt.geom.AffineTransform; | ||
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import com.sun.opengl.util.texture.Texture; | ||
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public class G2DShaderImageDrawer extends G2DGLImageDrawer { | ||
protected Shader shader; | ||
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@Override | ||
public void setG2D(GLGraphics2D g2d) { | ||
super.setG2D(g2d); | ||
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if (shader == null) { | ||
shader = ((GLShaderGraphics2D) g2d).getShaderRegistry().getTextureShader(); | ||
} | ||
} | ||
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@Override | ||
protected void begin(Texture texture, AffineTransform xform, Color bgcolor) { | ||
super.begin(texture, xform, bgcolor); | ||
shader.use(true); | ||
} | ||
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@Override | ||
protected void end(Texture texture) { | ||
shader.use(false); | ||
super.end(texture); | ||
} | ||
} |
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package glg2d.shaders; | ||
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import glg2d.G2DGLStringDrawer; | ||
import glg2d.GLGraphics2D; | ||
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import java.awt.Color; | ||
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import com.sun.opengl.util.j2d.TextRenderer; | ||
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public class G2DShaderStringDrawer extends G2DGLStringDrawer { | ||
protected Shader shader; | ||
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@Override | ||
public void setG2D(GLGraphics2D g2d) { | ||
super.setG2D(g2d); | ||
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if (shader == null) { | ||
shader = ((GLShaderGraphics2D) g2d).getShaderRegistry().getTextureShader(); | ||
} | ||
} | ||
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@Override | ||
protected void begin(TextRenderer renderer, Color textColor) { | ||
super.begin(renderer, textColor); | ||
shader.use(true); | ||
} | ||
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@Override | ||
protected void end(TextRenderer renderer) { | ||
shader.use(false); | ||
super.end(renderer); | ||
} | ||
} |
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package glg2d.shaders; | ||
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import glg2d.GLGraphics2D; | ||
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import javax.media.opengl.GLAutoDrawable; | ||
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public class GLShaderGraphics2D extends GLGraphics2D { | ||
protected ShaderRegistry shaders; | ||
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public GLShaderGraphics2D(int width, int height) { | ||
super(width, height); | ||
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shaders = new ShaderRegistry(); | ||
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imageDrawer = new G2DShaderImageDrawer(); | ||
stringDrawer = new G2DShaderStringDrawer(); | ||
} | ||
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@Override | ||
protected void setCanvas(GLAutoDrawable drawable) { | ||
glContext = drawable.getContext(); | ||
gl = glContext.getGL(); | ||
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shaders.setG2D(this); | ||
super.setCanvas(drawable); | ||
} | ||
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public ShaderRegistry getShaderRegistry() { | ||
return shaders; | ||
} | ||
} |
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package glg2d.shaders; | ||
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public interface Shader { | ||
void compileVertexShader(); | ||
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void compileFragmentShader(); | ||
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void createAndAttach(); | ||
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void use(boolean use); | ||
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void delete(); | ||
} |
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package glg2d.shaders; | ||
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public class ShaderException extends RuntimeException { | ||
private static final long serialVersionUID = 829519650852350876L; | ||
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public ShaderException() { | ||
super(); | ||
} | ||
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public ShaderException(String message, Throwable cause, boolean enableSuppression, boolean writableStackTrace) { | ||
super(message, cause, enableSuppression, writableStackTrace); | ||
} | ||
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public ShaderException(String message, Throwable cause) { | ||
super(message, cause); | ||
} | ||
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public ShaderException(String message) { | ||
super(message); | ||
} | ||
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public ShaderException(Throwable cause) { | ||
super(cause); | ||
} | ||
} |
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Original file line number | Diff line number | Diff line change |
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package glg2d.shaders; | ||
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import glg2d.G2DDrawingHelper; | ||
import glg2d.GLGraphics2D; | ||
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public class ShaderRegistry implements G2DDrawingHelper { | ||
protected Shader fixedFunction; | ||
protected Shader texture; | ||
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protected boolean needsRecompile; | ||
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@Override | ||
public void setG2D(GLGraphics2D g2d) { | ||
if (fixedFunction == null) { | ||
fixedFunction = createFixedFunctionShader(g2d); | ||
needsRecompile = true; | ||
} | ||
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if (texture == null) { | ||
texture = createTextureShader(g2d); | ||
needsRecompile = true; | ||
} | ||
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if (needsRecompile) { | ||
fixedFunction.compileVertexShader(); | ||
fixedFunction.compileFragmentShader(); | ||
fixedFunction.createAndAttach(); | ||
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texture.compileVertexShader(); | ||
texture.compileFragmentShader(); | ||
texture.createAndAttach(); | ||
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needsRecompile = false; | ||
} | ||
} | ||
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@Override | ||
public void dispose() { | ||
fixedFunction.delete(); | ||
texture.delete(); | ||
needsRecompile = true; | ||
} | ||
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public Shader getFixedFunctionShader() { | ||
return fixedFunction; | ||
} | ||
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public Shader getTextureShader() { | ||
return texture; | ||
} | ||
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protected Shader createFixedFunctionShader(GLGraphics2D g2d) { | ||
BasicShader shader = new BasicShader(g2d.getGLContext().getGL()); | ||
shader.readSources("FixedFuncShader"); | ||
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return shader; | ||
} | ||
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protected Shader createTextureShader(GLGraphics2D g2d) { | ||
BasicShader shader = new BasicShader(g2d.getGLContext().getGL()); | ||
shader.readSources("TextureShader"); | ||
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return shader; | ||
} | ||
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@Override | ||
public void pop(GLGraphics2D parentG2d) { | ||
// nop | ||
} | ||
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@Override | ||
public void push(GLGraphics2D newG2d) { | ||
// nop | ||
} | ||
} |
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