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Networking is a lightweight and powerful HTTP network framework written in Swift

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Networking is a lightweight and powerful HTTP network framework written in Swift by Viktor Gidlöf. It uses await / async and URLSession for network calls and can be used as a network layer for any REST API on iOS, macOS, tvOS and watchOS.

Features 📲

  • Easy to build server configurations and requests for any REST API
  • Clear request and response logging
  • URL query and JSON parameter encoding
  • Authentication with Basic and Bearer token
  • Download files with progress
  • Simple and clean syntax
  • Await / async

Requirements ❗️

Platform Min. Swift Version Installation
iOS 13.0+ 5.4 CocoaPods, Swift Package Manager
macOS 10.15+ 5.4 CocoaPods, Swift Package Manager
tvOS 13.0+ 5.4 CocoaPods, Swift Package Manager
watchOS 6.0+ 5.4 CocoaPods, Swift Package Manager

Usage 🕹

Networking is built around three core components:

The Network.Service is the main component of the framework that makes the actual requests to a backend. It is initialized with a server configuration that determines the API base url and any custom HTTP headers based on request parameters.

Start by creating a requestable object. Typically an enum that conforms to Requestable:

enum GitHubUserRequest: Requestable {
    case user(String)

    // 1.
    var endpoint: EndpointType {
        switch self {
        case .user(let username):
            return Endpoint.user(username)
        }
    }
    // 2.
    var encoding: Request.Encoding { .query }
    // 3.
    var httpMethod: HTTP.Method { .get }
}
  1. Define what endpoint type the request should use. More about endpoint types below.
  2. Define what type of encoding the request will use.
  3. Define the HTTP method to use.

The EndpointType can be defined as an enum that contains all the possible endpoints for an API:

enum Endpoint {
    case user(String)
    case repos(String)
    // ...
}

extension Endpoint: EndpointType {

    var path: String {
        switch self {
        case .user(let username):
            return "users/\(username)"
        case .repos(let username):
            return "users/\(username)/repos"
        // ...
        }
    }
}

Then simply create a server configuration and a new network service and make a request:

let serverConfig = ServerConfig(baseURL: "https://api.github.com")
let networkService = Network.Service(server: serverConfig)
let user = GitHubUserRequest.user("brillcp")

do {
    let cancellable = try networkService.request(user)
        // The response data type is inferred in the result object 
        .sink { [weak self] (result: Result<GitHubUser, Error>) in
            switch result {
            case .success(let user):
                // Handle the data 
            case .failure(let error):
                // Handle error
            }
        }
catch {
    // Handle error
}

Logging 📝

Every request is logged to the console by default. This is an example of an outgoing request log:

⚡️ Outgoing request to api.github.com @ 2022-12-05 16:58:25 +0000
GET /users/brillcp?foo=bar
Header: {
    Content-Type: application/json
}

Body: {}

Parameters: {
    foo=bar
}

This is how the incoming responses are logged:

♻️ Incoming response from api.github.com @ 2022-12-05 16:58:32 +0000
~ /users/brillcp?foo=bar
Status-Code: 200
Localized Status-Code: no error
Content-Type: application/json; charset=utf-8

There is also a way to log the pure JSON response for requests in the console. By passing logRespose: true when making a request, the response JSON will be logged in the console. That way it is easy to debug when modeling an API:

let cancellable = try networkService.request(user, logResponse: true)

Advanced usage

Authentication

Some times an API requires that requests are authenticated. Networking currently supports basic authentication and bearer token authentication. It involves creating a server configuration with a token provider object. The TokenProvider object can be any type of data storage, UserDefaults, Keychain, CoreData or other. The point of the token provider is to persist an authentication token on the device and then use that token to authenticate requests. The following implementation demonstrates how a bearer token can be retrieved from the device using UserDefaults, but as mentioned, it can be any persistant storage:

final class TokenProvider {
    private static let tokenKey = "com.example.ios.jwt.key"
    private let defaults: UserDefaults

    init(defaults: UserDefaults = .standard) {
        self.defaults = defaults
    }
}

extension TokenProvider: TokenProvidable {
    var token: Result<String, TokenProvidableError> {
        guard let token = defaults.string(forKey: Self.tokenKey) else { return .failure(.missing) }
        return .success(token)
    }

    func setToken(_ token: String) {
        defaults.set(token, forKey: Self.tokenKey)
    }

    func reset() {
        defaults.set(nil, forKey: Self.tokenKey)
    }
}

In order to use this authentication token just implement the authorization property on the requests that require authentication:

enum AuthenticatedRequest: Requestable {
    // ...
    var authorization: Authorization { .bearer }
}

This will automatically add a "Authorization: Bearer [token]" HTTP header to the request before sending it. Then just provide the token provider object when initializing a server configuration:

let server = ServerConfig(baseURL: "https://api.github.com", tokenProvider: TokenProvider())

Adding parameters

Adding parameters to a request is done by implementing the parameters property on a request:

enum Request: Requestable {
    case getData(String)

    // ...
    var parameters: HTTP.Parameters {
        switch self {
        case .getData(let username):
            return [
                "page": 1,
                "username": username
            ]
        }
    }
}

Parameter encoding

Depedning on the encoding method, the parameters will either be encoded in the url query, in the HTTP body as JSON or as a string. The encoding property on a request will encode the given parameters either in the url query or the HTTP body.

var encoding: Request.Encoding { .query } // Encode parameters in the url: `.../users?page=1&username=viktor`
var encoding: Request.Encoding { .json } // Encode parameters as JSON in the HTTP body: `{"page":"1,"name":"viktor"}"`
var encoding: Request.Encoding { .body } // Encode parameters as a string in the HTTP body: `"page=1&name=viktor"`

Making POST requests

Making post requests to a backend API is done by setting the httpMethod property to .post and provide parameters:

enum PostRequest: Requestable {
    case postData(String)

    // ...
    var httpMethod: HTTP.Method { .post }

    var parameters: HTTP.Parameters {
        switch self {
        case .postData(let username):
            return ["page": 1, "username": username]
        }
    }
}

Converting data models

If you have a custom data model that conforms to Codable you can use .asParameters() to convert the data model object to HTTP Parameters:

struct User: Codable {
    let name: String
    let age: Int
}

let user = User(name: "Günther", age: 69)
let parameters = user.asParameters()
print(parameters) // ["name": "Günther", "age": "69"]

This is useful if you have any data model objects that you want to send as parameters in any requests.

Check HTTP status codes

Sometimes it can be useful to just check for a HTTP status code when a response comes back. Use response to send a request and get back the status code in the response:

let usersRequest = ...
let responseCode = try await networkService.response(usersRequest)
print(responseCode == .ok)

Networking supports all the status codes defined in the HTTP protocol, see here.

Download progress

You can download files and track progress asynchronously using the downloader.download(). This function returns a tuple containing the file’s download URL and an AsyncStream<Float> to observe the progress of the download. The AsyncStream will yield progress updates from 0.0 to 1.0 as the download progresses. When the download completes, the final destination URL is provided.

let url = ...

do {
    let downloader = networkService.downloader(url: url!)
    let (fileURL, progressStream) = try await downloader.download()

    // Track download progress
    for await progress in progressStream {
        // The download progress: 0.0 ... 1.0
        print("Download progress: \(progress * 100)%")
    }

    // The final destination URL
    print("Download completed at: \(fileURL)")
} catch {
    // Handle error
    print("Download failed: \(error)")
}

Installation 💾

Swift Package Manager

The Swift Package Manager is a tool for automating the distribution of Swift code and is integrated into the swift compiler. Once you have your Swift package set up, adding Networking as a dependency is as easy as adding it to the dependencies value of your Package.swift.

dependencies: [
    .package(url: "https://github.com/brillcp/Networking.git", .upToNextMajor(from: "0.9.0"))
]

CocoaPods

CocoaPods is a dependency manager for Cocoa projects. For usage and installation instructions, visit their website. To integrate Networking into your Xcode project using CocoaPods, specify it in your Podfile:

pod 'Networking-Swift'

Sample code 📱

The sample project is a small application that demonstrates some of the functionality of the framework. Start by cloning the repo:

git clone https://github.com/brillcp/Networking.git

Open the workspace Networking-Example.xcworkspace and run.

Contribution 🛠

  • Create an issue if you:

    • Are struggling or have any questions
    • Want to improve the framework
  • Create a PR if you:

    • Find a bug
    • Find a documentation typo

License 🏛

Networking is released under the MIT license. See LICENSE for more details.