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A Reimplementation of "Interactive Dynamic Volume Illumination with Refraction and Caustics"

Original paper by Jens G. Magnus and Stefan Bruckner (DOI:10.1109/TVCG.2017.2744438)

Implemented from scratch in C++ with DirectX 12. The more general-purpose rendering code is based on code developed over multiple previous CG courses and leisure-time programming sessions.

The image to the right shows the the same test data set with different transfer functions.


Licenses: See THIRD-PARTY.txt

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Final submission for the subject "Visualisation 2" at TU Wien

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