Skip to content

Implemented partial shadow caching and editor improvements + various fixes.

Compare
Choose a tag to compare
@bryanedds bryanedds released this 07 Dec 19:58
· 134 commits to master since this release

This release starts the process of developing toward that goal of Nu 2.0 - #319

The overall goal of Nu 2.0 is to get Nu up to the standard of a commercial game engine in terms of its rendering features and editor. The exception is the ongoing Vulkan renderer rewrites and shader graph / material editing tool, which are both happening on a separate but parallel work stream.

image

Here's full change list for this release -

  • Removed no longer needed copyright dates in source.
  • Quick fix for new renderer threading disallowing application close.
  • Using stronger typing in DataToken.
  • Added back Blaze Vector demo project.
  • Fixed bug when disabling DesireShadows in saved scene.
  • Fixed #893
  • Fixed thread locking bug.
  • Fixed #866
  • Increased SsaoIntensityDefault and SsaoSampleCountDefault.
  • Implemented shadow caching.
  • Increased default shadow textures and maps max.
  • Got view manipulator mostly working.
  • Fixed #911
  • Implemented #898
  • Added asset texture icons in gaia (images only).

Full Changelog: v17.7.0...v17.8.0