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turbo-doodle

Go game engine

Writing a Player

Players are pieces of software which communicate with the engine to play Go.

To register a new player, PUT a Player object (defined below) to SERVER_URL/player.

Player object

PUT /player expects the following input:

{
  "address": "URL_TO_PLAYER"
}

Where URL_TO_PLAYER is the web address of the player software.

Player Software

A piece of Player software needs the following endpoints (let URL be the configured address of the player):

  • GET /health
  • To be cont.

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Go game engine

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