Provide high terrain detalization with high rendering performance
Tested with Unreal Engine 5.4, 5.3, 5.2, 5.1, 4.27 on Ubuntu Linux 22.04/24.02 and Windows 10
Warning
Unreal Engine 5.5 is not officially supported yet due to multithreading performance problem with UE 5.5 and Win 10. Work in progress
Warning
Blueprint is not supported. C++ projects only. Please contact with author if you need to integration with your BP project
- Runtime terrain modification
- Procedural landscape/caves generation
- Level of details
- Up to 65535 terrain material (dirt, grass, sand, clay etc)
- Network multiplayer support
Required UnrealSandoxData plugin
Example UE4 project (discontinued) - https://github.com/bw2012/UE4VoxelTerrain
Example UE5 project (with grass and trees) - https://github.com/bw2012/UE5VoxelTerrainDemo
Example UE5 project (minimal working example)- https://github.com/bw2012/UE5VoxelTerrainTemplate
Partially based on Transvoxel™ Algorithm by Eric Lengyel
https://github.com/EricLengyel/Transvoxel
Lengyel, Eric. “Voxel-Based Terrain for Real-Time Virtual Simulations”. PhD diss., University of California at Davis, 2010.
MIT license