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/* | ||
Example of instantiating of the WebAssembly module and invoking its exported | ||
function. | ||
You can compile and run this example on Linux with: | ||
cargo build --release -p wasmtime | ||
cc examples/hello.c \ | ||
-I crates/c-api/include \ | ||
-I crates/c-api/wasm-c-api/include \ | ||
target/release/libwasmtime.a \ | ||
-lpthread -ldl -lm \ | ||
-o hello | ||
./hello | ||
Note that on Windows and macOS the command will be similar, but you'll need | ||
to tweak the `-lpthread` and such annotations as well as the name of the | ||
`libwasmtime.a` file on Windows. | ||
*/ | ||
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#include <assert.h> | ||
#include <stdio.h> | ||
#include <stdlib.h> | ||
#include <wasm.h> | ||
#include <wasmtime.h> | ||
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static void exit_with_error(const char *message, wasmtime_error_t *error, wasm_trap_t *trap); | ||
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static wasm_trap_t* hello_callback(const wasm_val_t args[], wasm_val_t results[]) { | ||
printf("Calling back...\n"); | ||
printf("> Hello World!\n"); | ||
return NULL; | ||
} | ||
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int serialize(wasm_byte_vec_t* buffer) { | ||
// Set up our compilation context. Note that we could also work with a | ||
// `wasm_config_t` here to configure what feature are enabled and various | ||
// compilation settings. | ||
printf("Initializing...\n"); | ||
wasm_engine_t *engine = wasm_engine_new(); | ||
assert(engine != NULL); | ||
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// Read our input file, which in this case is a wasm text file. | ||
FILE* file = fopen("examples/hello.wat", "r"); | ||
assert(file != NULL); | ||
fseek(file, 0L, SEEK_END); | ||
size_t file_size = ftell(file); | ||
fseek(file, 0L, SEEK_SET); | ||
wasm_byte_vec_t wat; | ||
wasm_byte_vec_new_uninitialized(&wat, file_size); | ||
assert(fread(wat.data, file_size, 1, file) == 1); | ||
fclose(file); | ||
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// Parse the wat into the binary wasm format | ||
wasm_byte_vec_t wasm; | ||
wasmtime_error_t *error = wasmtime_wat2wasm(&wat, &wasm); | ||
if (error != NULL) | ||
exit_with_error("failed to parse wat", error, NULL); | ||
wasm_byte_vec_delete(&wat); | ||
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// Now that we've got our binary webassembly we can compile our module | ||
// and serialize into buffer. | ||
printf("Compiling and serializing module...\n"); | ||
wasm_module_t *module = NULL; | ||
error = wasmtime_compile_and_serialize(engine, &wasm, buffer); | ||
wasm_byte_vec_delete(&wasm); | ||
if (error != NULL) | ||
exit_with_error("failed to compile module", error, NULL); | ||
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printf("Serialized.\n"); | ||
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wasm_engine_delete(engine); | ||
return 0; | ||
} | ||
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int deserialize(wasm_byte_vec_t* buffer) { | ||
// Set up our compilation context. Note that we could also work with a | ||
// `wasm_config_t` here to configure what feature are enabled and various | ||
// compilation settings. | ||
printf("Initializing...\n"); | ||
wasm_engine_t *engine = wasm_engine_new(); | ||
assert(engine != NULL); | ||
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// With an engine we can create a *store* which is a long-lived group of wasm | ||
// modules. | ||
wasm_store_t *store = wasm_store_new(engine); | ||
assert(store != NULL); | ||
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// Deserialize compiled module. | ||
printf("Deserialize module...\n"); | ||
wasm_module_t *module = NULL; | ||
wasmtime_error_t *error = wasmtime_module_deserialize(store, buffer, &module); | ||
if (error != NULL) | ||
exit_with_error("failed to compile module", error, NULL); | ||
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// Next up we need to create the function that the wasm module imports. Here | ||
// we'll be hooking up a thunk function to the `hello_callback` native | ||
// function above. | ||
printf("Creating callback...\n"); | ||
wasm_functype_t *hello_ty = wasm_functype_new_0_0(); | ||
wasm_func_t *hello = wasm_func_new(store, hello_ty, hello_callback); | ||
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// With our callback function we can now instantiate the compiled module, | ||
// giving us an instance we can then execute exports from. Note that | ||
// instantiation can trap due to execution of the `start` function, so we need | ||
// to handle that here too. | ||
printf("Instantiating module...\n"); | ||
wasm_trap_t *trap = NULL; | ||
wasm_instance_t *instance = NULL; | ||
const wasm_extern_t *imports[] = { wasm_func_as_extern(hello) }; | ||
error = wasmtime_instance_new(store, module, imports, 1, &instance, &trap); | ||
if (instance == NULL) | ||
exit_with_error("failed to instantiate", error, trap); | ||
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// Lookup our `run` export function | ||
printf("Extracting export...\n"); | ||
wasm_extern_vec_t externs; | ||
wasm_instance_exports(instance, &externs); | ||
assert(externs.size == 1); | ||
wasm_func_t *run = wasm_extern_as_func(externs.data[0]); | ||
assert(run != NULL); | ||
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// And call it! | ||
printf("Calling export...\n"); | ||
error = wasmtime_func_call(run, NULL, 0, NULL, 0, &trap); | ||
if (error != NULL || trap != NULL) | ||
exit_with_error("failed to call function", error, trap); | ||
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// Clean up after ourselves at this point | ||
printf("All finished!\n"); | ||
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wasm_extern_vec_delete(&externs); | ||
wasm_instance_delete(instance); | ||
wasm_module_delete(module); | ||
wasm_store_delete(store); | ||
wasm_engine_delete(engine); | ||
return 0; | ||
} | ||
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int main() { | ||
wasm_byte_vec_t buffer; | ||
if (serialize(&buffer)) { | ||
return 1; | ||
} | ||
if (deserialize(&buffer)) { | ||
return 1; | ||
} | ||
wasm_byte_vec_delete(&buffer); | ||
return 0; | ||
} | ||
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static void exit_with_error(const char *message, wasmtime_error_t *error, wasm_trap_t *trap) { | ||
fprintf(stderr, "error: %s\n", message); | ||
wasm_byte_vec_t error_message; | ||
if (error != NULL) { | ||
wasmtime_error_message(error, &error_message); | ||
wasmtime_error_delete(error); | ||
} else { | ||
wasm_trap_message(trap, &error_message); | ||
wasm_trap_delete(trap); | ||
} | ||
fprintf(stderr, "%.*s\n", (int) error_message.size, error_message.data); | ||
wasm_byte_vec_delete(&error_message); | ||
exit(1); | ||
} |