Yet another animation modifiers for buttons, skeletons and other views on pure SwiftUI.
🔍 Full demo video you can find here.
👨🏻💻 Feel free to subscribe to channel SwiftUI dev in telegram.
- iOS 13.0 or macOS 10.15
To integrate Animatable
into your project using SwiftPM add the following to your Package.swift
:
dependencies: [
.package(url: "https://github.com/c-villain/Animatable", from: "0.1.0"),
],
or via XcodeGen insert into your project.yml
:
name: YourProjectName
options:
deploymentTarget:
iOS: 13.0
packages:
Animatable:
url: https://github.com/c-villain/Animatable
from: 0.1.0
targets:
YourTarget:
type: application
...
dependencies:
- package: Animatable
All examples you can find in demo project inside package.
There are different custom animation types provided by Animatable
.
👇🏻 Tap on its name to see description and example of using.
Live comments effect
Use .animate(.liveComments(stamps:),animate:)
where stamps
is number of prints in animation activity, animate
is flag to start animation.
@State var animate: Bool = false
...
Button {
animate.toggle()
} label: {
HStack(spacing: 8) {
Image(systemName: animate ? "heart.fill" : "heart")
.resizable()
.scaledToFit()
.animate(.liveComments(stamps: 4),
animate: animate)
.frame(width: 24, height: 24)
.foregroundColor(.white)
Text("Like")
.font(.body)
.fontWeight(.medium)
.foregroundColor(.white)
}
.padding(12)
.background(
Rectangle()
.fill(.pink.opacity(0.8))
.cornerRadius(12)
)
}
Explosion effect
Use .animate(.explosive(color:),animate:)
where color
is color of explosion in animation activity, animate
is flag to start animation.
@State var animate: Bool = false
...
Button {
animate.toggle()
} label: {
HStack(spacing: 8) {
Image(systemName: animate ? "power" : "poweroff")
.resizable()
.scaledToFit()
.animate(.explosive(color: .white),
animate: animate)
.frame(width: 24, height: 24)
.foregroundColor(.white)
Text(animate ? "On" : "Off")
.font(.body)
.fontWeight(.medium)
.foregroundColor(.white)
}
.padding(12)
.background(
Rectangle()
.fill(.gray.opacity(0.8))
.cornerRadius(12)
)
}
Tweak effect
Use .animate(.tweaking(amount:,shakesPerUnit:),animate:)
where amount
is tweak offset, shakesPerUnit
is number of shakes in tweking, animate
is flag to start animation.
@State var animate: Bool = false
...
Button {
animate.toggle()
} label: {
HStack(spacing: 8) {
Image(systemName: animate ? "hand.thumbsup.fill" : "hand.thumbsup")
.resizable()
.scaledToFit()
.animate(.tweaking(),
animate: animate)
.frame(width: 24, height: 24)
.foregroundColor(.white)
Text("Like")
.font(.body)
.fontWeight(.medium)
.foregroundColor(.white)
}
.padding(12)
.background(
Rectangle()
.fill(.blue.opacity(0.8))
.cornerRadius(12)
)
}
Scaling effect
Use .animate(.scaling(scaling:),animate:)
where scaling
is scaling factor, animate
is flag to start animation.
@State var animate: Bool = false
...
Button {
animate.toggle()
} label: {
HStack(spacing: 8) {
Image(systemName: animate ? "plus.app.fill" : "plus.app")
.resizable()
.scaledToFit()
.animate(.scaling(),
animate: animate)
.frame(width: 24, height: 24)
.foregroundColor(.white)
Text("Add")
.font(.body)
.fontWeight(.medium)
.foregroundColor(.white)
}
.padding(12)
.background(
Rectangle()
.fill(.yellow.opacity(0.8))
.cornerRadius(12)
)
}
Rotating effect
Use .animate(.rotating,animate:)
where animate
is flag to start animation.
@State var animate: Bool = false
...
Button {
animate.toggle()
} label: {
HStack(spacing: 8) {
Image(systemName: animate ? "arrow.triangle.2.circlepath.circle.fill" : "arrow.triangle.2.circlepath.circle")
.resizable()
.scaledToFit()
.animate(.rotating,
animate: animate)
.frame(width: 24, height: 24)
.foregroundColor(.white)
Text("Sync")
.font(.body)
.fontWeight(.medium)
.foregroundColor(.white)
}
.padding(12)
.background(
Rectangle()
.fill(.blue.opacity(0.8))
.cornerRadius(12)
)
}
Fireworks effect
Use .animate(.fireworks(color:),animate:)
where color
is color of animation, animate
is flag to start animation.
@State var animate: Bool = false
...
Button {
animate.toggle()
} label: {
HStack(spacing: 8) {
Image(systemName: animate ? "sun.max.fill" : "sun.max")
.resizable()
.scaledToFit()
.animate(.fireworks(color: .white),
animate: animate)
.frame(width: 24, height: 24)
.foregroundColor(.white)
Text("Weather")
.font(.body)
.fontWeight(.medium)
.foregroundColor(.white)
}
.padding(12)
.background(
Rectangle()
.fill(.blue.opacity(0.8))
.cornerRadius(12)
)
}
👇🏻 You can easily join them together to combine animation.
Combining animation
Use sequence of .animate(type:,animate:)
to get multiple animation effect.
@State var animate: Bool = false
...
Button {
animate.toggle()
} label: {
HStack(spacing: 8) {
Image(systemName: animate ? "sun.max.fill" : "sun.max")
.resizable()
.scaledToFit()
.animate(.rotating,
animate: animate)
.animate(.explosive(color: .red, factor: 2.0),
animate: animate)
.animate(.explosive(color: .blue, factor: 1.4),
animate: animate)
.animate(.fireworks(color: .yellow, factor: 3.5),
animate: animate)
.frame(width: 24, height: 24)
.foregroundColor(.red)
Text("Combined")
.font(.body)
.fontWeight(.medium)
.foregroundColor(.white)
}
.padding(12)
.background(
Rectangle()
.fill(.blue.opacity(0.6))
.cornerRadius(12)
)
}
👇🏻 Animation for skeletons and other views.
Shimmers
Use sequence of .shimmerable(configuration:)
where configuration
is settings for for shimmers or .shimmerable()
for defaults
Rectangle()
.fill(.pink.opacity(0.8))
.frame(height: 40)
.frame(maxWidth: .infinity)
.shimmerable()
.cornerRadius(12)
Blinking
Use sequence of .blinking(configuration:)
where configuration
is settings for for blinking animation or .blinking()
for defaults
Rectangle()
.fill(.pink.opacity(0.8))
.frame(height: 40)
.frame(maxWidth: .infinity)
.blinking()
.cornerRadius(12)
Combining blinking and shimmerable
Use sequence of .blinking()
and .shimmerable()
to get multiple animation effect.
Rectangle()
.fill(.pink.opacity(0.8))
.frame(height: 40)
.frame(maxWidth: .infinity)
.blinking()
.shimmerable()
.cornerRadius(12)
with combining animation
Order in sequence of .animate(type:,animate:)
is really important!
Feel the difference in the next example:
@State var animate: Bool = false
...
Button {
animate.toggle()
} label: {
HStack(spacing: 8) {
Image(systemName: multiple ? "sun.max.fill" : "sun.max")
.resizable()
.scaledToFit()
.animate(.liveComments(stamps: 4),
animate: animate)
.animate(.rotating,
animate: animate)
.animate(.explosive(color: .red, factor: 2.0),
animate: animate)
.animate(.explosive(color: .blue, factor: 1.4),
animate: animate)
.animate(.fireworks(color: .yellow, factor: 3.0),
animate: animate)
.frame(width: 24, height: 24)
.foregroundColor(.red)
Text("Weather")
.font(.body)
.fontWeight(.medium)
.foregroundColor(.white)
}
.padding(12)
.background(
Rectangle()
.fill(.blue.opacity(0.6))
.cornerRadius(12)
)
}
Using this sequence of .animate(...)
leads to such behaviour:
To get expected behaviour this we should change the order in chain:
@State var animate: Bool = false
...
Button {
animate.toggle()
} label: {
HStack(spacing: 8) {
Image(systemName: multiple ? "sun.max.fill" : "sun.max")
.resizable()
.scaledToFit()
.animate(.rotating, // <== Look here!
animate: animate)
.animate(.liveComments(stamps: 4), // <== Look here!
animate: animate)
.animate(.explosive(color: .red, factor: 2.0),
animate: animate)
.animate(.explosive(color: .blue, factor: 1.4),
animate: animate)
.animate(.fireworks(color: .yellow, factor: 3.0),
animate: animate)
.frame(width: 24, height: 24)
.foregroundColor(.red)
Text("Weather")
.font(.body)
.fontWeight(.medium)
.foregroundColor(.white)
}
.padding(12)
.background(
Rectangle()
.fill(.blue.opacity(0.6))
.cornerRadius(12)
)
}
The result:
with group of views
Use can use .animate(...)
not only for one view but for group of views
@State var animate: Bool = false
...
Button {
animate.toggle()
} label: {
HStack(spacing: 8) {
Image(systemName: animate ? "heart.fill" : "heart")
.resizable()
.scaledToFit()
.frame(width: 24, height: 24)
.foregroundColor(.red)
Text("Like")
.font(.body)
.fontWeight(.medium)
.foregroundColor(.red)
}
.animate(.liveComments(stamps: 4), // <== Look here!
animate: animate)
.padding(12)
.background(
Rectangle()
.fill(.blue.opacity(0.8))
.cornerRadius(12)
)
}
The result:
with standart SUI modifiers
Be careful with standard SUI modifiers. It may cause different side effects.
For example cornerRadius
crops the modified view.
@State var animate: Bool = false
...
Button {
animate.toggle()
} label: {
HStack(spacing: 8) {
Image(systemName: liveComments ? "heart.fill" : "heart")
.resizable()
.scaledToFit()
.animate(.liveComments(stamps: 4),
animate: animate)
.frame(width: 24, height: 24)
.foregroundColor(.red)
Text("Like")
.font(.body)
.fontWeight(.medium)
.foregroundColor(.white)
}
.padding(12)
.background (
Color.blue.opacity(0.8)
)
.cornerRadius(12) // <== Look here!
}
The result:
I recommend you to use it in the .background
to get expected behaviour:
.background ( // <== Look here
Rectangle()
.fill(.blue.opacity(0.8))
.cornerRadius(12) // <== Look here
)
- If you like this repository, please do ⭐ to make this useful for others.
- If you found a bug, open an issue or submit a fix via a pull request.
- If you have a feature request, open an issue or submit a implementation via a pull request or hit me up on lexkraev@gmail.com or telegram.
- If you want to contribute, submit a pull request onto the master branch.
Animatable package is released under an MIT license.