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Update README.md
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cBournhonesque authored Nov 29, 2023
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Expand Up @@ -4,6 +4,8 @@ A library for writing server-authoritative multiplayer games with [Bevy](https:/

Heavily inspired by [naia](https://github.com/naia-lib/naia).

https://github.com/cBournhonesque/lightyear/assets/8112632/def1fb1e-9f62-474d-8034-37aee300d54b
*Demo using one server with 2 clients. The entity is predicted (slightly ahead of server) on client 1, and interpolated (slightly behind server) on client 2.

## Getting started

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On top of basic message-passing and replication, lightyear lets you easily add client-side prediction and snapshot interpolation to your game.


Expand All @@ -74,4 +80,4 @@ On top of basic message-passing and replication, lightyear lets you easily add c
- Replication
- [ ] Enable support for entity-relations: replicating components that contain references to other entities.
- [ ] Add support for interest management: being able to only replicate entities to clients who are in the same 'zone' as them.
- [ ] Add more tests for subtle replication situations (receiving ComponentInsert after the entity has been despawned, etc.)
- [ ] Add more tests for subtle replication situations (receiving ComponentInsert after the entity has been despawned, etc.)

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