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caioteixeira/README.md

Hello, I'm Caio Teixeira :)

I'm a Software Engineer from São Paulo, Brazil.

Mostly working in the Games Industry, because what I really love is solving interesting problems with Software Engineering and Computer Science.

  • 🏢 I'm currently a Software Engineering Contractor working at X-Team and Riot Games. I am working with internal C++ SDKs, platform services, Xbox Series X/S, and PS5 development, and integrating shared services with game projects.
  • ⚙️ I use at work: C++, Unreal Engine, C#, and Unity3D
  • 💬 Ping me about Game Programming, Graphics Programming, C++, Rust, Software Optimization
  • 🌱 Currently learning about ** Golang and Unreal Engine**
  • 👨‍🎓 Academic background
    • MSc. Computer Science (Georgia Institute of Technology).
    • Specialization in Video Game Programming (University of Southern California).
    • B.S. Computer Information Systems (University of São Paulo).
  • 📫 Reach me: https://www.linkedin.com/in/caioviniciusteixeira/?locale=en_US
  • ⚡ Interests and Hobbies: Aviation and Space enthusiast, curious about financial market and macroeconomics, Fantasy and SciFi nerd.

Pinned Loading

  1. ToyEngine ToyEngine Public

    My toy game/graphics engine

    C++ 7 1

  2. GameProgrammingBookmarks GameProgrammingBookmarks Public

    My personal list of game programming bookmarks

    22

  3. UnityTextureAtlasCreator UnityTextureAtlasCreator Public

    A simple tool to easily combine materials on a single texture atlas and material.

    C# 24 1

  4. SpaceRacer SpaceRacer Public

    A Space Racer game built with C++ and OpenGL using an entity-component architecture.

    C++

  5. GameEngines GameEngines Public

    Game Engines programming assignments.

    C++ 4 2

  6. Raytracer Raytracer Public

    A multithreaded raytracer implementation with supersampling antialiasing, recursive reflection and fast-triangle intersection (Möller–Trumbore algorithm)

    C 2 2